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Science Fiction
Started by John31388 at 01-10-2009 2:14 AM. Topic has 68 replies.
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01-10-2009, 2:19 AM
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smeagol the vile

Joined on 04-20-2008
Philadelphia PA
Posts 3,105
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Re: 1/35 "Hell Hound" hover truck - W.I.P.
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the thing about photoetched, and mecha metal AM parts... is its such a crime to paint them, they look so cool unpainted. Have you thought of a scheme yet?
The Acguy is the Tiny Tim of the Gundam Universe, they need the most love of all. 
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01-10-2009, 10:03 PM
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Cosmic J

Joined on 12-13-2007
Louisville, KY.
Posts 800
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Re: 1/35 "Hell Hound" hover truck - W.I.P.
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guardsmen22 wrote: | | I think the leg idea would be really cool. looks good so far, I've been interested in this kit for a while so I'll be watching this with great interest. |
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Thank you. If you have any questions about the kit, please feel free to ask. John31388 wrote: | |
Thank you. So far, so good... ![Smile [:)]](/emoticons/icon_smile.gif) smeagol the vile wrote: | | the thing about photoetched, and mecha metal AM parts... is its such a crime to paint them, they look so cool unpainted. Have you thought of a scheme yet? |
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I think you mean the hex bolts? Yeah, they do look pretty good all shiny like that. Its going to be Israeli Armor Sand (actually a greenish kind of color) w/ Olive Drab parts and dark grey rubber bumpers on the engine housings. IDF markings all over. Lots of dust weathering. I was going to display it "in flight", but unforeseen difficulties have me rethinking the decision. I'll try to get it done first, and then decide.
When you open your mouth, you allow others to see into your mind. 
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01-14-2009, 12:39 AM
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Cosmic J

Joined on 12-13-2007
Louisville, KY.
Posts 800
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Re: 1/35 "Hell Hound" hover truck - W.I.P.
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smeagol the vile wrote: | | May I inquire to what those unforcene circumstances are? |
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You may indeed. ![Big Smile [:D]](/emoticons/icon_smile_big.gif) I was gonna display the model like it was "in-flight" moving forward at a high speed, w/ some figures posed as if they were riding on it, but I'm having some trouble finding appropriate figs. (I expected to have to mod them some, but I want to avoid the hassle of having to sculpt or heavily modify them.) I wanted to put one guy in the turret w/ his elbows up on the sides, one guy standing in the rear (bracing himself w/ one hand and holding his helmet on w/ the other) and a third figure hunkered down against the slipstream on the rear bench seat. Problems: I can't find any sitting IDF figures, and the Gatling gun sits too far back in the turret to allow someone to fit into it comfortably. The controls and display would jam right up against the gunners face. Nothing wrong w/ the kit however, just my ambitiousness. I'll figure something out. SkullGundam: Thank you, you're very kind. ![Big Smile [:D]](/emoticons/icon_smile_big.gif)
When you open your mouth, you allow others to see into your mind. 
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01-14-2009, 7:14 AM
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smeagol the vile

Joined on 04-20-2008
Philadelphia PA
Posts 3,105
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Re: 1/35 "Hell Hound" hover truck - W.I.P.
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I'm sure you can work your way around the problems and finx a way to do it. As far as that Mg goes, praticly speaking, for that vehichle, its most likley not meant to be aimed forward, more for shooting at things higher up then it. That being said, you could probably easily mod it forward.
The Acguy is the Tiny Tim of the Gundam Universe, they need the most love of all. 
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03-21-2009, 9:28 PM
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Cosmic J

Joined on 12-13-2007
Louisville, KY.
Posts 800
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Re: 1/35 "Hell Hound" hover truck - W.I.P.
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Ok, I know it's been awhile, but I kinda got stuck for a bit. I got really indecisive about some minor details; piddling stuff really. So I just decided to finish the build, and fix any details I don't like later. I blocked off the seams on the ramp w/ a thin sheet of styrene. It's not fancy but it works. Next, I began painting. I started w/ the turbine fans. I painted them MM Steel on the outer parts, and MM Jet Exhaust on the inner parts. I thought this might look like oil or grease stained metal. They were very flat looking, so I post shaded the fan blades w/ MM Gunmetal. I'll apply washes and drybrush them later. Because metallics are hard to clean out of the airbrush, I sprayed some other stuff that needed to be painted at the same time. Then I airbrushed a basecoat of MM Israeli Armor Sand over all the major assemblies. Because this is a big kit, and I tend to shoot at low pressure, it took several hours to complete coverage. The model has some wicked undercuts on it, especially on the bottom and in the cargo bed. I'm happy w/ this color. In these images, or under very bright light, it looks very green, but in shadow it looks almost grey. It's a green w/out a lot of yellow in it. The hoverfans appear to have protective "bumpers" on the bottom of them, so I painted them w/ a mixture of Black and Aggressor Grey, to look the like rubber used on tires. If I were going to weather this vehicle more, I'd carve some nicks and gouges in them. I painted the engine housings MM Olive Drab to break up the color monotony a bit. Maybe they were manufactured in the US and shipped over? Who knows? Then, I post shaded the "bumpers" and engine housings. A little sloppy, but I'll clean that up in the next painting stage. Adds some nice depth to the details. The next step is the long process of post shading the vehicle hull itself. That's what I'm doing tonight. ![Big Smile [:D]](/emoticons/icon_smile_big.gif)
When you open your mouth, you allow others to see into your mind. 
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03-23-2009, 6:10 AM
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bsyamato

Joined on 10-16-2008
italy
Posts 100
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Re: 1/35 "Hell Hound" hover truck - W.I.P.
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Great modding work ![Big Smile [:D]](/emoticons/icon_smile_big.gif)
too speed makes ugly results, too relax don't make results....
on workbench tbf-1 Avenger 1/72 academy Bf-109e4 1/72 academy Arizona 1/700 hobbyboss MG gouf custom 1/100 bandai Tempest V 1/72 academy f4u-1 Corsair 1/72 academy Mig-29 ub 1/72 italeri Spitfire mk XVI 1/72 matchbox Eb-66e 1/72 italeri a-129 mangusta 1/72 italeri
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03-23-2009, 11:54 AM
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sumpter250

Joined on 08-09-2005
vernon hills illinois
Posts 652
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Re: 1/35 "Hell Hound" hover truck - W.I.P.
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| Ok, I know it's been awhile, but I kinda got stuck for a bit. I got really indecisive about some minor details; piddling stuff really. |
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I can identify with that! Looking good so far, I too, am waiting to see how you weather the final assembly. I get the feeling that you not only know how this "hell hound" operates, but also what conditions it operates in. Knowing the "prototype", before modeling it, has its advantages.
 ,  Lead me not into temptation ..................I can find it myself
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03-24-2009, 12:50 AM
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Cosmic J

Joined on 12-13-2007
Louisville, KY.
Posts 800
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Re: 1/35 "Hell Hound" hover truck - W.I.P.
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Thank you gentlemen, you are all very kind. I'm torn on the weathering. On the one hand, I prefer a clean model w/ minimal weathering, and as an Israeli Defense Force vehicle, it probably wouldn't get too beat up w/ normal use. On the other hand, if those hoverfans are strong enough to actually lift this thing, they're going to throw a lot of mud and dust into the air and onto the hull. Suggestions and tips always welcome.
When you open your mouth, you allow others to see into your mind. 
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03-25-2009, 12:19 PM
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PatlaborUnit1

Joined on 01-22-2006
Baton Rouge, Snake Central
Posts 1,332
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Re: 1/35 "Hell Hound" hover truck - W.I.P.
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J I am in the same exact situation with my hovetcraft recovery vehicle. As a recovery vehicle it will not be slogging through the mud and crashing through the trees, but it will be throwing dust everywhere plus going over the occassional bush. I plan a trop paint job with plenty of Mig pigments in the corners and on the air cushion skirt. The final decideing factor for you will be the actual operating terrain and how often your HT gets washed. Looks GREAT so far by the way, I have never sen one of these finished!
Build to please yourself, and don't worry about what others think!
TI 4019 Jolly Roger Squadron, 501st Legion
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03-25-2009, 12:47 PM
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sumpter250

Joined on 08-09-2005
vernon hills illinois
Posts 652
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Re: 1/35 "Hell Hound" hover truck - W.I.P.
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| if those hoverfans are strong enough to actually lift this thing, they're going to throw a lot of mud and dust into the air and onto the hull. |
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Q. will this model be displayed "in a scene"?....which brings up Q2, will the scene be wet, or dry? In other words, what exactly will the fans be throwing ?(I was going to ask what would be hitting the fans, but perhaps that is territory that shouldn't be explored) . In a wet environment there will be mud, that dries into thick buildups of material, the same color as.....dust! that would evenly coat surfaces when operating in the same environment, during the dry season.
 ,  Lead me not into temptation ..................I can find it myself
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04-04-2009, 2:33 AM
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Cosmic J

Joined on 12-13-2007
Louisville, KY.
Posts 800
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Re: 1/35 "Hell Hound" hover truck - W.I.P.
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PatlaborUnit1 wrote: | | J I am in the same exact situation with my hovetcraft recovery vehicle. As a recovery vehicle it will not be slogging through the mud and crashing through the trees, but it will be throwing dust everywhere plus going over the occassional bush. I plan a trop paint job with plenty of Mig pigments in the corners and on the air cushion skirt. The final decideing factor for you will be the actual operating terrain and how often your HT gets washed. Looks GREAT so far by the way, I have never sen one of these finished! |
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Thank you, I appreciate that. ![Cool [8D]](/emoticons/icon_smile_cool.gif) I saw a finished one at Wonderfest USA back in 07, I think, the year it came out. Other than that one, I'm surprised not to have seen more of them too. I think it gives the impression of easy modding/kit-bashing, so maybe folks are thinking of changing it up when they build it, which slows down the process. That's what happened to me. ![Laugh [(-D]](/emoticons/icon_smile_newlaugh.gif) sumpter250 wrote: | | if those hoverfans are strong enough to actually lift this thing, they're going to throw a lot of mud and dust into the air and onto the hull. |
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Q. will this model be displayed "in a scene"?....which brings up Q2, will the scene be wet, or dry? In other words, what exactly will the fans be throwing ?(I was going to ask what would be hitting the fans, but perhaps that is territory that shouldn't be explored) . In a wet environment there will be mud, that dries into thick buildups of material, the same color as.....dust! that would evenly coat surfaces when operating in the same environment, during the dry season. |
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It won't be "in scene" at first. It's part of an IDF group build that I joined late, and it has to be done by the 20th to get the badge so... I'm just gonna finish it first, then see what I can do about building a dio for it afterwards. It's an (conjectural) IDF vehicle, so Israel would be its primary terrain. I got some pictures from White_R34 of the area, hung them below. psstoff995 wrote: | | Don't forget small rocks dinging up the paint!! Looks really nice so far |
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You know, I had honestly not thought of that. Don't know why, but now that you mention it it's obvious. Those rocks would be moving at a very high speed too. Looks like I'm gonna be beating this little guy up a bit... As I said, White_R34 sent me some recent images to help me out. Here are some of them: White_R34 wrote: | | Here's some new photos from the region, of the Active sevice and Reservis units. |
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White_R34 wrote: | | Here's a Mk II on patrol at the Israel border., It's call the Mk. IID for the armor added to the turret and sides of the upper hull. An one last thing I wan to show you all the IDF D9 an D9R Catt, this thing is truly a beast. They use thing to help push there way over built up hills and man made obstacles. |
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White_R34 wrote: | | You know your hovercraft would be a great Idea! No more MUD holes!! |
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I'm struck by how little damage the vehicles have on them, especially the combat bulldozer. You would think that they would at least have more chipped paint or scratches. Dirty as hell though... It may be ironic, but I think to be "realistic" my model will have to be more beat up than the real thing. ![Smile [:)]](/emoticons/icon_smile.gif) Thanks for the support guys, I appreciate it. Post shaded the hull today (would have done it sooner, but I came down w/ a bout of the flu...). Came out a little garish. Toning it down tomorrow, then maybe pixs.
When you open your mouth, you allow others to see into your mind. 
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04-09-2009, 7:06 AM
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Cosmic J

Joined on 12-13-2007
Louisville, KY.
Posts 800
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Re: 1/35 "Hell Hound" hover truck - W.I.P.
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Finished post shading the hull and assorted parts. I mixed 4 parts Israeli Armor Sand and 1 part Burnt Umber to make the shadow tone. Notice how it seems to darken the overall color. I'm really grooving on this color, don't know if it's accurate or not, but I'm definitely gonna use it again for other projects. One note for other builders of this kit: The turret is completely open on the inside, giving a view of the inside of the hull. For some reason, I thought there was a "basket" that the turret gunner sat in. Had I paid attention, I would have known to paint the interior parts before assembly, and maybe added some detail in there. Oh well. I painted everything I could reach the shadow color and just got on w/ it. Some more notes on the turret: The interior has some details that need to be painted before you assemble it. Otherwise, it would be difficult or impossible to paint all the little parts and instrument faces. Also, the turret parts don't line up perfectly. I had hoped to just snap the parts together after doing the interior, but the seam will need gluing and putty for a flush join. I'll do that after I paint all the details inside. More soon...
When you open your mouth, you allow others to see into your mind. 
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04-09-2009, 12:13 PM
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sumpter250

Joined on 08-09-2005
vernon hills illinois
Posts 652
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Re: 1/35 "Hell Hound" hover truck - W.I.P.
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Cosmic J said, "When you open your mouth, you allow others to see into your mind.".............So, CJ, stop posting those photos that make my jaw drop.....my mind is not a pretty sight! :) :) Sweet work!, and you definitely should be able to accurately weather, using those photos of real armor, in the real environment. The small rock damage..........I would think that would be mostly on the bottom of the vehicle.....the rocks that could cause serious "dinging" would be too heavy to lift to sufficient altitude to come down on the upper surfaces with enough force to "ding" armor plate......chip paint? maybe, but make noticeable dents in armor plate, I think not.
 ,  Lead me not into temptation ..................I can find it myself
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