Hi FSM. Beginner modeler here working on first car model. I made an account just to ask this question. How do you simulate faded/foggy/hazy/yellowed/cloudy headlights and brakelights on a 1/24 scale car? Something like this:
I wanted it to look well-used, run-down, and beat-up like the shitbox second-hand Vios that I drove as my first ever car. It got sold and I have a new one now, but you never forget your first.
I tried to search around Google but didn't find any results. I'm hoping that you guys could help me.
I was also thinking of putting water/condensation inside the brake light housing like on a real car but I'm not sure if its even possible.