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"Lopsided Detailing" and Unrealism

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  • Member since
    April 2011
"Lopsided Detailing" and Unrealism
Posted by Fatalgrace on Sunday, December 11, 2011 8:30 PM

Many times I see projects where the cockpit/ car engine/ whatever is super detailed and the rest of the kit is left rather abstract. I find myself guilty of this many times. I guess its the project "getting old". It seems to me that if we are going for realism, the entire project should find ubiquity in the details. Either detail it or dont. 

Do others find this to be true? It seems okay to me that well done models can flourish in their "abstractness". 

Perhaps this is why some cheap Monogram kits with no interior details look better than some Tamiya jobs where there are a hundred AM parts to super spruce up the cockpit and leave the landing gear bare. 

 

Perspectives?

 

  • Member since
    November 2005
Posted by Anonymous on Sunday, December 11, 2011 9:05 PM

Fatalgrace

Many times I see projects where the cockpit/ car engine/ whatever is super detailed and the rest of the kit is left rather abstract. I find myself guilty of this many times. I guess its the project "getting old". It seems to me that if we are going for realism, the entire project should find ubiquity in the details. Either detail it or dont. 

Do others find this to be true?  

No...

  • Member since
    November 2009
  • From: Twin Cities of Minnesota
Posted by Don Stauffer on Monday, December 12, 2011 9:17 AM

And then there is the subassembly or area that is super-detailed (in the kit) but that area is completely closed up and invisible when the kit is finished!

Don Stauffer in Minnesota

  • Member since
    January 2010
  • From: Nebraska, USA
Posted by CallSignOWL on Monday, December 12, 2011 9:39 AM

could be burnout. I can get that way after working on a detailed interior for a while, and once I get to the other areas...well...the detailing-drive just isn't there anymore.

------------------------

Now that I'm here, where am I??

  • Member since
    August 2006
  • From: Arkansas
Posted by K-dawg on Friday, January 20, 2012 2:56 PM

Absolutely, see it all the time. My guess a lot of it is burn out but it could be that the builder had a lot of references for one area but not so much for others so they didn't put much into it. I find when judging (and building myself) a happy medium is nice. If you're going to do it then do it to the 9's front to back otherwise spread out your time and energy so that the whole build/paint job is balanced. Another reason, especially where painting is concerned. You'll see a model that is painted well but something (say the mud or dust) looks half heart'd...  It could be that the modeler wasn't comfortable with that step and didn't know how to execute it completely. In any case it's a flub on the modelers part but one that's easy to address and goes a long way toward making a model seem complete.

I am as guilty as the next person at this. I get a grand idea and then run out of steam and just do it to get finished.

Kenneth Childres, Central Arkansas Scale Modelers

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