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Panzerfaust damage??? not sure where to put this.

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    November 2005
Panzerfaust damage??? not sure where to put this.
Posted by Anonymous on Sunday, March 28, 2004 5:31 PM
Since it is all tieing into a diorama, can anyone give me a good tip on how to put a hole from a panzerfaust in the side of a KV1B turret??? I thought about cutting out a hole and uisng aluminum to make a bullet hole like on an aircraft pannel but this is heavy duty steel, not aluminum so I am stumped... any ideas???
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    November 2005
Posted by Anonymous on Monday, March 29, 2004 12:33 AM
I've actually got nothing. Wow. You've stumpt me.
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Posted by Anonymous on Monday, March 29, 2004 12:36 AM
Haha! I've come through. This is just one possibility.
http://us.games-workshop.com/e-zine/archive/bg-001/1/13.htm
I just found this on a discussion in the armor thread. Good luck
  • Member since
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Posted by shermanfreak on Monday, March 29, 2004 2:29 PM
Just remember when you go to do, the panzerfaust made a very small hole in the side of an armoured vehicle. No where near the size of an armour piercing shell.
Happy Modelling and God Bless Robert
  • Member since
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  • From: Massachusetts
Posted by ajlafleche on Monday, March 29, 2004 3:49 PM
Robert's got it right. The panzerfaust was a shaped charge weapon and would create a small entry hole and shred the interior with shrapnel. If the ammo cooked off, hatches would br blown open and possibly the turret might lift off on a smaller tank. Needless to say the crew would have had one very bad day. This is the first day of the end of your life, to paraphrase the poster of the 60's.

Remember, if the women don't find you handsome, they should at least find you handy.

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Posted by Anonymous on Monday, March 29, 2004 6:55 PM
Could a panzerfaust penetrate a KV-1 ?? Those guys had some awfully heavy armor, not like our poor 'ol Shermans that might as well have been made of aluminium foil !!
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Posted by Anonymous on Tuesday, March 30, 2004 7:19 PM
Oh, ouch. A panzerfaust could probably do, but it depends on the angle and distance at which it was fired.
  • Member since
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  • From: Wisconsin
Posted by Tiger44 on Saturday, April 3, 2004 12:50 PM
Been looking thru some books and googled panzerfaust and found out that a KV1 maximum armor thickness is 100mm, also found out that even the earliest model of the panzerfaust could penetrate 140mm. Later models could penetrate up to 200mm. As for modeling this it could be as simple as drilling a small hole where you like on the tank. Unless the ammo cooked off these projectiles didn't do to much exterior damage. Hope this has helped. Mike
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    November 2005
Posted by Anonymous on Sunday, April 4, 2004 5:28 PM
thx guys, the panzerfaust will be fired at less than 15 feet from the tank (scaled down to 1/35 scale of course) and that works perfect, ...... but do those measurements fit in with the bolted on aplique armor that the kv1b had?
  • Member since
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  • From: Wisconsin
Posted by Tiger44 on Monday, April 5, 2004 4:19 PM
All my reference book says is that the KV1 had from 75 to 100mm of armor. I don't know if this takes into account aplique armor or not. Sorry that I can not be of more help to you. Mike
  • Member since
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Posted by Anonymous on Monday, April 5, 2004 6:38 PM
The references I can find dealing with the aplique armour on a KV-1 point to the add on armour adding 35mm to the armour thickness of the areas it was applied. the armour thickness where the aplique armour was added seem to have an armour thickness of 75mm, which would put the total armour thickness slightly over a 100mm.
  • Member since
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Posted by stindle on Tuesday, April 6, 2004 2:54 PM
Hey sounds like a good diorama, but I think the min range on a Panzerfaust was 15 meters. I may be wrong but I think it was. That would be 49 feet I think at 15 feet the war head would not be armed and just******the tank off a bit :)

Skip
  • Member since
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Posted by Anonymous on Tuesday, April 6, 2004 7:36 PM
Hmm....interesting point, I hadn't considered that posibility.
  • Member since
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  • From: Sunny Florida
Posted by renarts on Thursday, April 8, 2004 10:29 PM
Range issues are something to think about, but not an insurmountable obstacle in a diorama.

Build the knocked out KV-1 and have a tank destroyer team inspecting their handywork, or using it as cover as they move against their next target. If they are holding one or two extra (panzerfaust), I think the inference is made that they knocled out the tank. If you are going to use a few figures in the dio, have a team looking for their next target with that one guy that is always curious that is looking into the hole. Or a photographer taking a pic of a guy pointing at a entry point on the turret or hull and holding up a panzerfaust as a sort of trophy to show what he used to knock out the monster. Theatre of the mind.

Years ago, I did a vignette of a sniper standing over a fallen target. The inference was made without having to try and build in scale a 100 meter or more shot. The sniper was holding the helmet of his target with a bullet hole through it. With the rifle in the other hand. Said volumes.

Mike
Mike "Imagination is the dye that colors our lives" Marcus Aurellius A good friend will come and bail you out of jail...but, a true friend will be sitting next to you saying, "Damn...that was fun!"
  • Member since
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Posted by Anonymous on Friday, April 9, 2004 12:39 AM
QUOTE: 'ol Shermans that might as well have been made of aluminium foil !!

Yeah, sad but true. I was watching something on the history channel I think a while ago and it told of stories of sherman crewmembers who were afraid to death of gettin on the business end of an 88 from a tiger. Took about six sherms to kill a tiger, and thats if the tiger crew is oblivious to the fact that the sherm is flanking them to get them in the rear. Anyway I think that you should make a small hole in the tank side and maybe have blow open hatches if you want it to look light the ammo went up. I recomend airbrushing a little faded black around the hole in the side and around the hatches if you go for that effect (of ammo going up). I did a dio of a tiger 1 that took a couple shells from soviet armor and the ammo went up. I made the hatches blow open with black around it and going up the tank vertically. Gotta get some pics up of that.
  • Member since
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Posted by Anonymous on Monday, April 12, 2004 10:33 PM
QUOTE: Originally posted by stindle

Hey sounds like a good diorama, but I think the min range on a Panzerfaust was 15 meters. I may be wrong but I think it was. That would be 49 feet I think at 15 feet the war head would not be armed and just******the tank off a bit :)

Skip


that brings up a very interesting possibility, i wanted to change it but didnt think i should but now with that info, i can safely do what i want to do now, title (The Hunted Hunter) lol im still playing around with names.
  • Member since
    November 2005
Posted by Anonymous on Monday, April 12, 2004 10:37 PM
QUOTE: Originally posted by renarts

Range issues are something to think about, but not an insurmountable obstacle in a diorama.

Build the knocked out KV-1 and have a tank destroyer team inspecting their handywork, or using it as cover as they move against their next target. If they are holding one or two extra (panzerfaust), I think the inference is made that they knocled out the tank. If you are going to use a few figures in the dio, have a team looking for their next target with that one guy that is always curious that is looking into the hole. Or a photographer taking a pic of a guy pointing at a entry point on the turret or hull and holding up a panzerfaust as a sort of trophy to show what he used to knock out the monster. Theatre of the mind.

Years ago, I did a vignette of a sniper standing over a fallen target. The inference was made without having to try and build in scale a 100 meter or more shot. The sniper was holding the helmet of his target with a bullet hole through it. With the rifle in the other hand. Said volumes.

Mike


lol in line with my very last post, that is exactly what i had in mind. only not a specific tank hunting team but a few whermacht or assult troops that happened to have a panzer faust with them. I got the whole idea from a movie from "Germany" Titled Stalingrad its a movie from the early 90's if ur interested in renting it, its in the foreign section of ur video rental place
  • Member since
    November 2005
Posted by Anonymous on Thursday, April 15, 2004 9:53 PM
A soldering iron with a really small tip would do the trick in emulating a puncture.To simulate battle damage, I have already taken a paper firecracker (w/o fuse), broke it in half then (with pliars) carefully used this "flare" to get extremely realistic char marks. Nothing models smokey char quite like smokey char.
  • Member since
    December 2002
Posted by Abastyr on Saturday, April 17, 2004 11:42 AM
Found a good website on the Panzerfaust... http://www.geocities.com/Augusta/8172/panzerfaust2.htm
  • Member since
    November 2005
Posted by Anonymous on Saturday, April 17, 2004 5:57 PM
The russians would also build frames with fence or mesh material... when the faust hits the screen it detonates and the tank lives.....

I believe it was the Panzershreck that was the really nasty one though.
Here is a link I found on them....

http://ankkurinvarsi.com/jaeger/OTHER_AT_WEAPONS2.htm

But to answer the original question... I would make a small hole, in fact often you wouldnt see the hole if you were right there next to it.... odd as it seems Wink [;)]

  • Member since
    November 2005
Posted by Anonymous on Sunday, April 18, 2004 5:00 AM
One of my many unfinished dioramas was of a tank crew bailing out of a Panzerfaust stricken Sherman. I just drilled a hole in the tranny case and blackened it a bit in the painting process. Didn't even bother thinning the plastic inside. I have a pic in a book which was the original influence for the diorama which showed the damage as a simple hole about the size of a fist (Faust = fist, hmm).
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