Darth Creatine wrote: |
I have thousands for practice and all the time in the world |
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Hey Jon,
I think you already know most of the answer to your questions. Ref your above statement.
The key to painting toys and large figures is that the same principles for highlighting and shading on a flat surface, can apply to 3D objects as well. Look to your lighting and how it plays on the surface of your subject. From there your highlighting and shading will be evident as to how you want to finish your surface and the effects you're interested in achieving.
Control and working in stages is the best advice I can give you. Just as you might build up an illustration on paper, you'll have to do the same on your figure. Be careful of overspray and work in a progressive manner. i.e. basecoat, shadows, highlights and effects, etc. (i.e. rust, crackle, splattering, camo etc.
Keep a notebook of your air mixes, paint mixes pressures, etc for future reference and practice, practice, practice. Do not let your expectations exceed your abilities and look at every result as an achievement, regardless of what you may think of its final turnout. You're learning and building a skill set that will help you achieve your final goal.
It may be as simple as taking one of your figures as a sacrificial lamb and try out your techniques. A sort of "test bed" if you will. This way as you teach yourself to apply highlights etc. you'll know what to do for overspray, gradual build up etc. and know what to expect when you are ready to work on a "money job".
Ultimately it comes down to your own experiences and techniques that will give you the best results. Some of the techniques used here for 1/35 scale models will certainly work well for your applications. Pre shading, overspray, weathering techniques and finishes will all be applicable to what you're doing and easily help you on your way. Pop in to the armor, ship, aircraft and auto forums and peruse some of the topics. They will be very helpful.
The folks here are pretty helpful and its better to try and ask specific questions to help you along rather than a blanket open call. Maybe a photo of your project and a sample photo of the finish you're trying to replicate. If you are having a specific problem or need help with a particular technique, that too would be better answered with specifics rather than something more general.
I wish you all the best and a welcome aboard. Look forward to your participation and more of your work.
Regards.