SEARCH FINESCALE.COM

Enter keywords or a search phrase below:

Changing poses of figures

6293 views
4 replies
1 rating 2 rating 3 rating 4 rating 5 rating
  • Member since
    November 2005
Changing poses of figures
Posted by Anonymous on Monday, November 8, 2004 6:46 PM
How do I go about changing the pose of a figure?
I work in 1.35 scale, and I don't like the standing pose that's provided in the kit. I want like a sitting position or a kneeling position.
But how can i change the position?

ThanksApprove [^]
  • Member since
    July 2003
  • From: Philippines
Posted by Dwight Ta-ala on Monday, November 8, 2004 8:21 PM
There are many ways to reposition figures. Here are some of the methods I use in my 1/35 figures:

1. Swapping parts (also known as frankensteining). If you have other figures, you may swap body parts to get the desired position.
2.) Reshaping arms and legs. This is very tricky but sometimes I bend feet and arms by heating them over a candle. Not the best thing to do but sometimes offers the fastest solution.
3.) Molding/sculpting body parts to replace unwanted or undesired parts. You can use any of the sculpting clays design for this purpose.

Whichever you choose...it is recommended that you practice on some spare figures first.

Good luck.

  • Member since
    September 2003
Posted by maffen on Tuesday, November 9, 2004 2:37 AM
go with Dwight , just stay away from heat (wel at least i do Sad [:(]) and be prepared to do lots of filling Wink [;)]
  • Member since
    April 2003
  • From: Sunny Florida
Posted by renarts on Tuesday, November 9, 2004 6:40 PM
If you want to bend an arm or leg there are a few ways to do it. Dwights suggestion works but is tricky. Too much and it will melt, not enough and the plastic will distort as you bend it, not making a very realistic bend. I save the heat method for simple movements like spreading legs apart a little wider or slightly bending an arm or leg.

A slight bend can be made by cutting a wedge to the inside of the bend from the limb. Cut almost through leaving just enough to keep it attached. From here you can apply a little heat and bend to the angle you want. Once it cools it will harden up and you can fill the gap with putty and shape with a needle, scribe, piece of wire, etc (whatever will help you re-sculpts folds or clothing).

A more severe bend can be made by cutting the limb at the joint and then tapering the side of the limb to on both pieces to compensate for the bend. Drill small holes in the end of each piece and insert and glue a piece of wire. This will hold the pieces and strengthen the connection. From there you can build up and sculpt the missing material to "fix" the break. This will make for a well supported connection and if there is a small gap created by the kerf of the saw or knife when you cut the piece or trimmed it, the putty or epoxy putty will have something to act as a frame work to build around. By connecting the two pieces of limb with the wire, especially if you use softer brass wire, you can re bend or fiddle with the joint angle till you get it just the way you want it. Once in a position you like, you can use your filler to sculpt out the rest.

This animation will come in handy for more involved projects as well as simple changes to make your figures more natural in their setting. Hands, feet, heads can all be sawn from their bodies and turned or angled to better fit the scene. One thing I tend to do alot of is to cut the hands from my figures and hollow out the sleeve. I then attach a piece of wire to the hand and drill a hole up in the sleeve for the wire. This not only lets me mix and match hands, but I can change angles as well as give my figures that added touch of detail rather than paint a black line around the sleeve where it meets the wrist. I don't do it on all arms, just those that you would be able to see up the sleeve when viewing the figure.

Start simple and work your way up. Make simple or slight bends first until you get a feel for the material (plastic, styrene, resin, metal) and as you feel more comfortable then move up to broader animations.

Good luck.
Mike "Imagination is the dye that colors our lives" Marcus Aurellius A good friend will come and bail you out of jail...but, a true friend will be sitting next to you saying, "Damn...that was fun!"
  • Member since
    November 2005
Posted by Anonymous on Friday, November 12, 2004 5:26 PM
very useful advice!! thanks all
JOIN OUR COMMUNITY!

Our community is FREE to join. To participate you must either login or register for an account.

SEARCH FORUMS
FREE NEWSLETTER
By signing up you may also receive reader surveys and occasional special offers. We do not sell, rent or trade our email lists. View our Privacy Policy.