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Irritated beyond all belief

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  • Member since
    March 2003
  • From: Jacksonville, NC
Irritated beyond all belief
Posted by Wolfp on Sunday, February 19, 2006 9:17 PM

So,

    I am coming to completion on a 120mm Verlinden SS Infantry.  Everything has turned out well when I go to attach the left hand holding the machine gun.  Now, I do not know why I missed it before, but this thing is so out of proportion it looks like he has a claw attached to his arm.  Angry [:(!]  I am hoping that I can write to Verlinden and maybe they will send me a hand that's actually in scale.  What a deflater after spending so many hours on this guy.   GRAARARRRAAAARRR!!!  Banged Head [banghead] Angry [:(!]Censored [censored]

J.B. http://photobucket.com/albums/a303/jbrunyon/

    

On the Bench: !/350 TOS Enterprise; 1/72 Tie Interceptor

  • Member since
    November 2005
Posted by Anonymous on Monday, February 20, 2006 8:49 AM
Is it a casting inperfection? If it is then they should be able to replace it. But if it's just a proportion issue on the part of the sculptor, then you're out of luck.
  • Member since
    July 2004
  • From: ...Ask the other guy, he's got me zeroed-in...
Posted by gringe88 on Monday, February 20, 2006 11:18 AM
for all of verlinden's quality, their large scale figs do have some recurring probs.  I know another guy who did a french souave/legionnaire also from verlinden, and he's got a lot of proportion problems as well.  his head is completely out of proportion with his body, and his hands could hold a basketball like a tennis ball. 
====================================== -Matt
  • Member since
    March 2003
  • From: Jacksonville, NC
Posted by Wolfp on Monday, February 20, 2006 2:42 PM

Plymonkey...I do not believe it is a cast problem unless the mold they cast this one from was fouled in some manner causing gigantism in the hand.  It is product 451 German SS Infantryman WWII, can anyone out there tell me if they had the same problem?

Gringe...I feel his pain.  You know the Bugs Bunny Cartoon where he is in the gambling parlor and the pit boss is trying to teach Bugs how to play 5 card draw poker.  The pit boss tells him that the person with the bigger hand wins, so bugs pulls off his glove and blows it up like a balloon...that's what the hand reminds me of.  Grumpy [|(]

J.B. http://photobucket.com/albums/a303/jbrunyon/

    

On the Bench: !/350 TOS Enterprise; 1/72 Tie Interceptor

  • Member since
    November 2005
Posted by Anonymous on Monday, February 20, 2006 3:27 PM

Hi wolfp hes the guy with the goggles on his helmet right ?

if i remember rightly yes that figure has this problem mate . happened on mine too  its a sculpting issue not a casing one . some of VP figures have very  odd anatomy Shock [:O] . fortunatley i was able to re sculpt the hand on mine .still no excuse  from VP , thier figures certainly arnt cheap Eh ?

 

  • Member since
    November 2005
Posted by Anonymous on Monday, February 20, 2006 8:59 PM
I've had problems with Their 120mm figures for years. Some of them are real gems, but a lot of them have annatomical issues. Many are stiff and unnatural. The way many of their sculptors model clothing folds and wrinkles is often unnatural as well. I haven't encountered a scale issue like this one on any of their figures though.

 A friend and former club mate sculpts a lot of figures for them (VLS actually, there is a difference) and his figures have always been top notch. The gal who sculpted a lot of their early female fantasy figures in the early '90s lives in my area, and they were always really ugly, unnatural looking figures. Her work has improved considerably since then, but I don't know if she's still working for them or not.

 I'm a stickler for natural poses and scale. I've often just given up on a figure I've sculpted because something was out of scale or too stiff, or posed in an imposssible position. I've let a few things go, as a part of my learning process, but that's my own work. If I'm going to plunk down $30 on a kit, it better be right.

  • Member since
    June 2003
  • From: Caput Mundi
Posted by Avus on Tuesday, February 21, 2006 2:17 AM

It's true Verlinden's first 120mm figures were, to say it briefly, ugly. Later models on the contrary are good. Some still lack detail for the big scale they are in.

None the less Verlinden's 120mm series is one of the best.

Klaus

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  • Member since
    November 2005
Posted by Anonymous on Tuesday, February 21, 2006 2:53 AM
 plymonkey wrote:
I've had problems with Their 120mm figures for years. Some of them are real gems, but a lot of them have annatomical issues. Many are stiff and unnatural. The way many of their sculptors model clothing folds and wrinkles is often unnatural as well. I haven't encountered a scale issue like this one on any of their figures though.

 A friend and former club mate sculpts a lot of figures for them (VLS actually, there is a difference) and his figures have always been top notch. The gal who sculpted a lot of their early female fantasy figures in the early '90s lives in my area, and they were always really ugly, unnatural looking figures. Her work has improved considerably since then, but I don't know if she's still working for them or not.

 I'm a stickler for natural poses and scale. I've often just given up on a figure I've sculpted because something was out of scale or too stiff, or posed in an imposssible position. I've let a few things go, as a part of my learning process, but that's my own work. If I'm going to plunk down $30 on a kit, it better be right.

Absolutley my thoughts Exactly mate ,
  • Member since
    November 2005
Posted by Anonymous on Tuesday, February 21, 2006 2:57 AM
True Avus they have by far the best Range ., I used to work for GW as a studio artist and althopugh we only did 28mm Wargames figures if any were not too good they would have them re-sculpted and re-released . i was brought up on verlinden and it inspired me to get sculpting and launched my interest in all things military  ,but even then (when i was still a little green) i could see thier BoB pilot had hands like shovels LOL and some of thier figures like the arnhem para had faces like Alien [alien]'s LOL
  • Member since
    June 2003
  • From: Caput Mundi
Posted by Avus on Tuesday, February 21, 2006 3:16 AM

 steel-dog wrote:
i could see thier BoB pilot had hands like shovels LOL and some of thier figures like the arnhem para had faces like Alien [alien]'s LOL

ROTFL!

Yeah, the hands are the most evident flaw in the first figures; and some look like dwarfs (way out of proportion)

Klaus

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  • Member since
    November 2005
Posted by Anonymous on Tuesday, February 21, 2006 3:26 AM
Laugh [(-D]
  • Member since
    November 2005
Posted by Anonymous on Tuesday, February 21, 2006 8:08 AM
Hands are hard to do. So are ears. I started studying John Rosengrant's (of Warriors) work. He uses wire armatures for his hands. I do the same, and then sculpt the fingers individually, letting them cure fully before moving on. If the armature is in scale, you should be okay.

Like I say, VP/VLS has a lot of real gems too. The first figure I did of thiers was a German Infantryman wearing the Zeltbahn with a Panzerschrek slung on one shoulder, and a Kar98 on the other. It was a really nice figure and a pleasure to build.

They do have thier casting process perfected, that's for sure. Sometimes the parts come out warped from being de-molded too soon, but they are very nearly always bubble free, clean castings. The best in overall part quality by a long shot.

That former club mate of mine did the gun fighter figures, some of the American Civil War figures and that one Fallschirmjager figure in full jump gear with the MP40. They were all great figures. He also did those old pirate busts.

 Say what you want about their figures in general, they definitely put 120mm figure modeling on the map.

  • Member since
    November 2005
Posted by Anonymous on Tuesday, February 21, 2006 8:40 AM
very true plymonkey i agree but i dont think they should let any figures into production until theyre perfect . when i sculpt on commission i dont get away with any flaws and thets the way it should be .
  • Member since
    June 2003
  • From: Caput Mundi
Posted by Avus on Tuesday, February 21, 2006 9:41 AM

Sign - Ditto [#ditto]

Agree with steel-dog!
Before going on the market a product has to be perfect (or as close as possible to it).

Klaus

Thanks to ImageShack for Free Image Hosting

  • Member since
    November 2005
Posted by Anonymous on Tuesday, February 21, 2006 10:57 AM

Yeah I really believe so Avus . otherwise what is the  point mate ? once a master is cast theres no going back without having some horendous production over run costs . 

 

 

 

 

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