SEARCH FINESCALE.COM

Enter keywords or a search phrase below:

1/100 MG Rick Dom - Urban Assault Unit

7428 views
21 replies
1 rating 2 rating 3 rating 4 rating 5 rating
  • Member since
    April 2008
  • From: Philadelphia PA
Posted by smeagol the vile on Friday, June 19, 2009 6:37 PM
I just want to explain why im harping on this over and over.  The build is absolutley amazing, its TOP quality, its a real shame for a flaw like that, one thats very easy to fix standing out.  Fix it and you could win an award for that build

 

  • Member since
    April 2008
  • From: Philadelphia PA
Posted by smeagol the vile on Friday, June 19, 2009 3:06 PM
You could always make up stories like that for leaving seam lines, and gaps, and parts unpainted to, but when it comes down to it, its a flaw.

 

  • Member since
    January 2003
  • From: arizona
Posted by cthulhu77 on Friday, June 19, 2009 10:13 AM
Looking like a very cool Mech Suit ! The blue/gray camo is just perfect. Re: the seam lines. this is a fictional build. Perhaps they are reinforcing ridges to enhance the structural integrity of the fingers? why not?

Jeez.
http://www.ewaldbros.com
  • Member since
    May 2008
  • From: In transit to new location.
Posted by Puma_Adder on Thursday, June 18, 2009 10:59 PM

1. both of you quit. there is no need for distespectful language or exsesive remarks about the details. we all get it, you don't like the mold lines.

 2. as for the matter of scale. the mold lines are not small enough to be consittered 'weld lines', however they also would not be as big as a person. the average size pilot would be about as tall if not a bit taller that one of the fingers of the Dom.

 Most importantly, great job! I don't think I could have put this much effort in to a MS that was not a gundam, zaku or GM. I like it. I like it alot.

Make a Toast [#toast]

Some people spend their whole lives wondering if they made a difference. Gundams don't have that problem.
  • Member since
    May 2008
Posted by Dave The Chef on Monday, June 15, 2009 8:00 PM
Don't be a twat Smeagol I was actually agreeing with you - he should get rid of them........
  • Member since
    April 2008
  • From: Philadelphia PA
Posted by smeagol the vile on Monday, June 15, 2009 7:56 PM
well, it wouldnt be a weld like because this is 1/100th scale, if it was 1/35 then yea, but that mold line, if it were a weld line, it would be the size of a person.

 

  • Member since
    May 2008
Posted by Dave The Chef on Monday, June 15, 2009 7:48 PM
This is excellent - the camo and texturing is top notch! Whereas I think Smeagol is being anal and you could argue that they're weld lines on the fingers I do think you should get rid of them with a quick swipe of the old xacto knife just for the sake of neatness. First class build!
  • Member since
    January 2009
Posted by Mercedesman on Monday, June 15, 2009 10:58 AM
No dry transfers - I only use waterslide decals.  They are custom - from mechaskunk.com
  • Member since
    December 2007
  • From: Louisville, KY.
Posted by Cosmic J on Monday, June 15, 2009 1:33 AM

That is a very cool looking mech. I like some of the mods too. Very cool. Cool [8D]

Are those dry transfers for the markings?

  • Member since
    April 2008
  • From: Philadelphia PA
Posted by smeagol the vile on Sunday, June 14, 2009 10:04 PM
It wouldnt be hard to fix just put your thumb in the palm, and sand the top of the fingers.  Honestly, its the only real partof this kit that looks bad, it llooks sloppy...Sigh [sigh]

 

  • Member since
    January 2009
Posted by Mercedesman on Sunday, June 14, 2009 6:38 PM
lol I will make sure and note that. I think its a bit late for repairs of the fingers - and besides, I can justify 100 different reasons why there would be a 1:1 seamline running through the fingers on the real Gundam lol.
  • Member since
    April 2008
  • From: Philadelphia PA
Posted by smeagol the vile on Sunday, June 14, 2009 5:04 PM
I'm still seeing some very ugly seeing some very ugly seams on the fingers.

 

  • Member since
    July 2008
  • From: PBG, FL
Posted by John31388 on Sunday, June 14, 2009 4:57 PM
Awesome work man
  • Member since
    January 2009
Posted by Mercedesman on Sunday, June 14, 2009 2:33 PM
Excuse him - he has a bad attitude and doesnt play well with others























C & C always welcomed!
  • Member since
    October 2008
  • From: italy
Posted by bsyamato on Thursday, June 11, 2009 4:26 AM
outstanding, you motivated me to buy another Dom class mobile suit! Thumbs Up [tup]
  • Member since
    April 2008
  • From: Philadelphia PA
Posted by smeagol the vile on Wednesday, June 10, 2009 11:14 PM
please, for the love of jebus, fix the mold lines and gate marks on the fingers...

 

  • Member since
    January 2009
Posted by Mercedesman on Wednesday, June 10, 2009 9:19 PM
Alright update time.

Shoulders are done and painted in the same camo pattern as the main torso (in fact most of the unit will be painted in that pattern. They were decaled, cleared, washed, stained and pasteled, then dull coated. You can also see what I did with the spot light that was mounted on the torso - I used G-Temple parts, another green gem and a Model Up aluminum surround to simulate another camera set up (UV/Dark mode).











Also made the lower torso - same camo, pla-plate armor, same paint and weathering treatment.






Legs - these were actually quit complicated - the top of the guards are modified, they include the vents, mounted in different positions, detailed with the same treatment as the shoulders, G-Temple round molds, pla-plate armor, pla-plate bolts and hex nuts, panel lines, decals etc... a little rust stains does a mech body good.









arms

the basic arms were a detailed assembly - and a pain in my rear ended. I also used pla plate knuckle armor





What do you think?
  • Member since
    April 2008
  • From: Philadelphia PA
Posted by smeagol the vile on Monday, June 8, 2009 1:27 PM
whenever I do a texture, I make sure to give it a light sanding with super high grit sand paper, to sort of make it less like the shoulder and more like the head

 

  • Member since
    February 2009
Posted by Sian on Monday, June 8, 2009 7:15 AM
The texture on the head looks *Great*, reminds me of cast turret russian IS2's and such, can't help but think it looks a little overdone on the shoulder and other spots though.
  • Member since
    October 2008
  • From: italy
Posted by bsyamato on Monday, June 8, 2009 5:38 AM
great mods like a real tank!
  • Member since
    April 2008
  • From: Philadelphia PA
Posted by smeagol the vile on Sunday, June 7, 2009 11:53 PM
I like it so far I do, though, with the spot light, you have to remember that the torso, while it isnt stationary, it doesnt bend down well, especially on the rick dom, so unless its for blinding other Mobile suits...

 

  • Member since
    January 2009
1/100 MG Rick Dom - Urban Assault Unit
Posted by Mercedesman on Sunday, June 7, 2009 8:47 PM
Coming out of the Kampfer project, I really wanted to try my hand at a more custom mech, involving much more scratchbuilding then I have done in the previous builds.  Armed with my new found courage, I started with a fairly basic, straight forward gundam - the Rick Dom.  Large empty panels, big armor and little detail provided a perfect canvas for what I had in mind.

I call it - Urban Assault Unit - designed in dark grays, metallics and and showing some wear and tear.  This Rick Dom will be covered in camo and sporting smaller weapons for a more clandestine insurgency-type missions.  

Here is the first step - the head

Painted the clear shield smoke, used a green gem eye surrounded by mechaskunk metal eye socket.  Drilled two went holes on each side, covered by a fine metal mesh from the inside.  The visor had new panel lines scribed into it and a pla-plate armor plate on top.  Pla-plate bolts and custom decals from mechaskunk also adorn the visor.   The pain is German panzer gray (a-la Zeon heritage of German suits) and German Haze gray - both from tamiya.  The paint job was treated to pastel shading, oil washes and streaks and dull coat on top.

The rough cast metal texture was achieved by putting brushing a thick coat of Mr. Surface 500 on the part and when it gets tacky pad the primer with a stiff, short bristle brush, pushing it into the tacky primer.  I think it came out well.









Sudden tragedy inspired more scratchbuilding.  I lost the right shoulder part.  I prepped it, primered it and put it on the table in the backyard to dry out when a strong wind picked up and blew the part away - could not find it again.

So I went about fabricating something that would fit the right shoulder and the theme I was going for.  I scratchbuild a pla-plate armor piece, I also built a small radio, using parts i had laying around and using a Zaku II 2.0 Scope I built a spot light.  Seemed like it would work well together, so I wired everything with exposed wiring.  I applied the same pattern, with pastels and markings.

Here is the result:









Front armor received similar treatment.  I closed up the whole on the left breast where the search light was originally going to go.  Since I no longer needed a search light, I am going to build a camera array there. I also used the same vent hole method to open up more vent holes.  More pla-plate armor over the left breast and a vent on the right bottom is from g-temple option parts.  I think it has a very urban feel now.





all tacked together with tape - the head is not on - hence the cocked look





the back armor received the same treatment, vent holes, rough texture, decals,a center gas vent - this one is a see-through.



Moving on to shoulders, same rough texture added.  This time I used thin strips of pla-plate to make details, i used mechaskunk screws that i sunk into the shoulder armor, made armor plates,etc.









What do you think of it so far?  Suggestions? Comments?
JOIN OUR COMMUNITY!

Our community is FREE to join. To participate you must either login or register for an account.

SEARCH FORUMS
FREE NEWSLETTER
By signing up you may also receive reader surveys and occasional special offers. We do not sell, rent or trade our email lists. View our Privacy Policy.