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Homeworld model plans

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  • Member since
    November 2005
Homeworld model plans
Posted by Anonymous on Friday, September 15, 2006 4:52 PM

Have any of you played the Homeworld games? If you have, let me know if you'd like to help me cook up plans for scratchbuilding a few of the simpler ships.

Thankfully the ships can all be replicated using simple bulkhead and panel or rib & panel construction because of their poly-count limitations in their 3D rendered environment.

I'm starting with the Homeworld 1 Kushan resource collector because... it's simple, and it has a certain utilitarian elegance to it.

I'm not even gonna bother scaling any plans I eventually come up with, other than relative size to other ships :)

HW models and textures, at least from the first game, are easily extractable and viewable by Right Hemisphere's Deep Exploration (formerly 3D Exploration) viewer which is free online.

 

  • Member since
    April 2006
Posted by Cuba on Saturday, September 16, 2006 1:31 AM
This page might help with relative panel sizes:

http://paperstarships.tengun.net/HW.htm

About 3/4 down the page is the resource collector.

Some Flickr photos:

http://www.flickr.com/photos/dalangalma/sets/72057594064186431/
  • Member since
    September 2006
  • From: Newfoundland, Canada
Posted by ZzZGuy on Saturday, September 16, 2006 8:22 AM
well, i can't make heads or tales of the first 2 photos form first 2 photos from the first ships listed on http://paperstarships.tengun.net/HW.htm , so here is my advice.

I started a while back work on the Babylon 5 warlock destroyer. This ship appeared breafly so there was not much intreast in it (as far as i know i'm the only one who is building this ship).

But anyway, how i get my measurments is by putting a grid onto a printed out picture of each side (top, bottom, front, back, left, right), and have the picture as large as you can i recomend. Since this is a 3d game, you should be able to have the ship focused on, and zooming out untill the side view fills your screan, take screen shots of each view for future measurment. I would also recomend angled shots so you can visualize what you are building in your head better, or you can play the game :p .

Mongol General: Conan, What is best in life?
Conan: To crush your enemies, see them driven befor you, and hear the lamentations of the woman!

  • Member since
    May 2005
  • From: Left forever
Posted by Bgrigg on Saturday, September 16, 2006 9:16 AM
Wow, I haven't played that game in a long time. It used to suck the life out of my old computer. I wonder how it will play on my new one....

So long folks!

  • Member since
    November 2005
Posted by Anonymous on Saturday, September 16, 2006 10:22 AM
Well one of the nice things about 3D Explorer/Deep Exploration is that you can pull the 3D model of a ship out of Homeworld 1, then export it as a .3ds object. Then I can open that up in 3D studio, set a scale for the object, and have it spit out a measurement analysis of the object in inches or metric :)
  • Member since
    September 2006
  • From: Newfoundland, Canada
Posted by ZzZGuy on Saturday, September 16, 2006 10:30 PM
I must look for this software later down the road.

Right now i have nooo use for it as i am not scratch building for a good long while. But i hope to continue later.

Thanks for informing me about such a program.

Mongol General: Conan, What is best in life?
Conan: To crush your enemies, see them driven befor you, and hear the lamentations of the woman!

  • Member since
    November 2005
Posted by Anonymous on Sunday, September 17, 2006 10:07 PM
check out the relic forums, there are some meshes for several, and ways to extract the originals (If I remember correctly) that you can open up with the correct 3D program to view then and maybe even print templates for your scratch building.
  • Member since
    November 2005
Posted by Anonymous on Monday, September 25, 2006 4:03 PM

UPDATE: I've got the Kushan (the good guys, referred to as R1 or "Race 1" in the game programming) Resource collector pulled apart in 3D Studio and I've got a reference prop worked up for painting, markings & surface detailing, I've also got a bulkhead & panel construction prop modeled accurately to all dimensions of the game model.

I'm sticking 3D Studio's version of measuring tapes on all the important dimensions and I've pulled the model apart by subassembly in the best way to SB it (at least that I can tell) so I'll post up initial blueprint pictures tonight if I can, I hope to have a complete reference package complete for anyone to download and build off of shortly.... with any luck, I hope to make these packages of reference material for many of the ships in Homeworld 1, perhaps 2... but HW2's ships were... well, mostly boring.

Anyone have any requests on another ship I can blueprint next, that they'd like to build?

FYI I'm blueprinting the model at 1/106th scale, as that made for the best average display-size model that isn't too huge to handle, but also not so small you can't see anything. For example the Resource collector is blueprinted at just short of 18" long (imagine a submarine shaped model if you've never played homeworld).

 

  • Member since
    March 2004
  • From: Chulak/Jaffa Cree!
Posted by stipp on Tuesday, October 3, 2006 5:51 PM

Hey quartermaster! Man I`m interested in scratchbuilding some of those ships, i love the game and as a matter of fact i`m playing HW2 right now!

i dont have the kind of software you have and I would like to do more someday, if you would share some of them that you have exploded to be esier to build, let me know!

  • Member since
    November 2005
Posted by Anonymous on Wednesday, October 4, 2006 1:18 AM

Hey guys sorry I didn't get the images up... been fighting a heavy duty viral infection the past week, aggravated by sleep deprivation, full time work, full time college load, so on and so forth... hope my wife doesn't get it...

Anyway, I'm just about done with the R1 Resourcer (Kushan "Providence") blueprints package, so what I think I'll do is just zip it all up in a compressed file and find someone to host it since I'm a poor cheapass and have no domain to put it up on.

Let me know which ship you'd like to start work on and I can get you exploded diagrams, scaled measurements, detail reference based on game textures, the works. Tell me about what physical size (in inches or metric) you want the actual model to be so I can work out the scaling.

I kinda hit a major snag on my currect project which is a Tamiya Z32 Fairlady - (read: I destroyed one of  the aftermarket Volk rims with the dremel toll) so I'm a little behind.

  • Member since
    March 2004
  • From: Chulak/Jaffa Cree!
Posted by stipp on Wednesday, October 4, 2006 5:24 AM
This is one of my dreams cometrue, Man I`m interested in all of the craft! I think the fighter craft and the resourcers can be in 1/48 scale and the capital ships in a scale of 1/700 or some other popular scale like the star destroyer! Man Im stoked for this!
  • Member since
    November 2005
Posted by Anonymous on Wednesday, October 4, 2006 6:52 PM

Ummmmm you wouldn't want a 1/48th resourcer, I don't think. I used the crew egress hatches on the model as a gauge of an average six foot tall male, and my CAD model measured up at 20" long (physically in real life, the model itself) being a 1/107th scale model.

Being a computer game, I suppose the scale is just about irrelevant, but um... eh, whatever, LoL.

I think I after I wrap up the resourcer from Homeworld 1, I'll pull apart a Homeworld 1 Taiidan interceptor, that would make for a mean looking ship and a very interesting color scheme.

  • Member since
    March 2004
  • From: Chulak/Jaffa Cree!
Posted by stipp on Wednesday, October 4, 2006 7:37 PM

A 20" long model seems pretty good size! thats about the size i want, and so the Taiidan intercepter at the same scale would be what, 12"? I`d be interested in that exploded view, to do my scratchbuild! I would like all of the craft to be scaled correctly with each other, so if the resoucer is 20" long at that scale then make the other craft the same of course excluding the big ol capital ships which are a little big at that scale.

Let me know what you decide.

Jerry

  • Member since
    November 2005
Posted by Anonymous on Friday, October 6, 2006 1:13 AM

Here's what I got so far, I'm putting together 14 plates to complete a package of what should get anybody who wants it, all the reference and dimensional work to make this SB practically build itself.

I realize these thumbnails aren't terribly impressive, I'll send full size images to anyone who wants them, before or after I complete it. After I finish this BP package, I'll begin the R2 Interceptor.

  • Member since
    March 2004
  • From: Chulak/Jaffa Cree!
Posted by stipp on Friday, October 6, 2006 5:31 AM

Hey thats neat! So, the very bottom pic has the dimensions on it? So I can take some 030 sheet stock and cut it to size and glue it together to make that resoucer?

Now the tricky part, I thought I could take the small pic you have and enlarge it to see the detail and my computer cant open it because it doesnt know what created the image?

So, its gotta be a program that one can download and use our own printer or can download and take it to a draftsman to print it up.

just some questions to mull over.

  • Member since
    November 2005
Posted by Anonymous on Friday, October 6, 2006 2:44 PM

Exactly, so you can just cut sheet and glue it together, pretty simple. Improvisations on the shape of this particular ship only need to be examined with respect to the curved ends of the engine exhausts, which obviously they could not curve in-game.

Those are raw JPGs I uploaded to image shack because I have nowhere else to host them, but they are just single layer JPG images. More to come!

  • Member since
    March 2004
  • From: Chulak/Jaffa Cree!
Posted by stipp on Friday, October 6, 2006 3:36 PM

Cool, thats what i wanted to hear, as to the curves, i understand and can fix them when the time arrives by subbing them with some other kind of engine bells or cones.

Keep them images comming, cant wait to get started!

  • Member since
    March 2004
  • From: Chulak/Jaffa Cree!
Posted by stipp on Wednesday, December 20, 2006 3:39 PM
Any updates on this stuff Quatermaster???
  • Member since
    March 2004
  • From: Chulak/Jaffa Cree!
Posted by stipp on Sunday, December 24, 2006 9:01 AM
bump
  • Member since
    April 2003
  • From: Seattle, WA
Posted by RonUSMC on Wednesday, December 27, 2006 11:54 AM
Hey Quartermaster, I will give you all the free hosting you need for modelling stuff.
http://finescalegallery.com Active Kits: 1/48 AM Avenger 1/35 Sd.Kfz 251 Ausf C
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