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Computers in modeling

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  • Member since
    September 2005
  • From: Illinois: Hive of Scum and Villany
Posted by Sprue-ce Goose on Saturday, May 19, 2012 10:43 AM

Dre

Without computers, none of us would be having this discussion...

Very true.

  • Member since
    September 2005
  • From: Illinois: Hive of Scum and Villany
Posted by Sprue-ce Goose on Saturday, May 19, 2012 10:42 AM

If a computer is frustrating to use, blame the software designers who created the GUI interface we all use.

No matter how wide the computer hardware bus, how many "zillions" of instructions a CPU can process, doesn't even matter if the computer is an Apple,  the old saying from punch card days still applies:

"Garbage in, Garbage out".

Computer aided design will only create an accurate or better kit if the input information is correct.

However, when modern technology is properly used in the creation of a kit, far better quality kits and accessories can be made now than ever before..

As I became an adult before the first "personal computer" appeared in the 1970s, I have experienced the hobby with and without computers.

I much prefer today's computer aided hobby.

Though I do not yet use CAD to create kit parts, I do use computers to access and store model related photos and data.

Graphics software, blank decal sheets, scanners and personal printers have made custom decals possible.

Someday I hope to use CAD /CAM and a 3D Printer for making detail parts.

I have been able to obtain information on the internet about aircraft details that I never could have obtained prior to the advent of the personal computer.

Al things considered, I would say computers have definitely improved the hobby.

Dre
  • Member since
    June 2007
  • From: here, not over there
Posted by Dre on Saturday, May 19, 2012 10:29 AM

Without computers, none of us would be having this discussion...

  • Member since
    December 2002
  • From: Fort Knox
Posted by Rob Gronovius on Saturday, May 19, 2012 10:22 AM

Back in 2001, I became the commandant of an Army maintenance school training mainly tank mechanics, truck mechanics and recovery operations. I had a motor pool full of various types of wheeled and track vehicles. Being a modern armor modeler, it was a paradise; I had more interaction with a wider variety of military vehicles than I did in previous armor assignments or training assignments.

If it wasn't for computers and the internet, I would not have been able to take and share as many photos as I would have with just my 35mm. I would have been limited to rolls of film, time spent developing the film, examining and retaking shots I needed if they weren't in focus, etc. I also would not have bothered to share the shots with other modelers unless someone asked and then sent some money to have duplicates made.

With a digital camera, I was able to take more photos, instantly see if I needed to retake a shot, upload them to my motor pool album, post a link with an anouncement of the latest subjects and share them with the modeling community. All made possible because of computers.

  • Member since
    February 2008
  • From: Chicago, IL
Posted by mike_espo on Saturday, May 19, 2012 10:02 AM

Know very little about computer design. Graphics.

I should think that computers would take the guess work out of kit manufacture  and kits would be accurate. Hmm

On the workbench:

Trumpeter 148 MiG -21F 

  • Member since
    November 2009
  • From: Twin Cities of Minnesota
Computers in modeling
Posted by Don Stauffer on Saturday, May 19, 2012 9:56 AM

A current thread lambasts computers for all their problems and the frustrations they cause.  I thought I'd add a little balance by looking at the way computers help modeling.  Here are some of the things I use my computer for in model building.  How about others adding to the list.

1.  I, and most modelers I know, use the computer to look for and store, reference info like photos and dimensions. I print the best to take down to my modeling bench.

2.  When I scratch build, I use a cad program to turn 3-views into cutting templates for sawing out wood blanks, or styrene sheet.

3.  I make, again using a cheap CAd program, jigs to hold things while the glue sets, like dihedral, or setting biplanes up with correct spacing for interplane struts.

4. I print inkjet decals when old kit decals go bad, or I want to make a variant I cannot get commercial decals for.

5.  For props for simulating engines running on an aircraft, I make a plastic disk by scanning the prop and using my graphics program's rotational blur filter to make a blurred prop and print it out on transparency foil, or a decal to apply to a thicker disk (depends on scale).

How about the rest of you.

Don Stauffer in Minnesota

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