PatlaborUnit1 wrote: |
J I am in the same exact situation with my hovetcraft recovery vehicle. As a recovery vehicle it will not be slogging through the mud and crashing through the trees, but it will be throwing dust everywhere plus going over the occassional bush. I plan a trop paint job with plenty of Mig pigments in the corners and on the air cushion skirt. The final decideing factor for you will be the actual operating terrain and how often your HT gets washed. Looks GREAT so far by the way, I have never sen one of these finished! |
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Thank you, I appreciate that.
I saw a finished one at Wonderfest USA back in 07, I think, the year it came out. Other than that one, I'm surprised not to have seen more of them too. I think it gives the impression of easy modding/kit-bashing, so maybe folks are thinking of changing it up when they build it, which slows down the process. That's what happened to me.
sumpter250 wrote: |
if those hoverfans are strong enough to actually lift this thing, they're going to throw a lot of mud and dust into the air and onto the hull. |
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Q. will this model be displayed "in a scene"?....which brings up Q2, will the scene be wet, or dry? In other words, what exactly will the fans be throwing ?(I was going to ask what would be hitting the fans, but perhaps that is territory that shouldn't be explored) . In a wet environment there will be mud, that dries into thick buildups of material, the same color as.....dust! that would evenly coat surfaces when operating in the same environment, during the dry season. |
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It won't be "in scene" at first. It's part of an IDF group build that I joined late, and it has to be done by the 20th to get the badge so... I'm just gonna finish it first, then see what I can do about building a dio for it afterwards.
It's an (conjectural) IDF vehicle, so Israel would be its primary terrain. I got some pictures from White_R34 of the area, hung them below.
psstoff995 wrote: |
Don't forget small rocks dinging up the paint!! Looks really nice so far |
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You know, I had honestly not thought of that. Don't know why, but now that you mention it it's obvious. Those rocks would be moving at a very high speed too. Looks like I'm gonna be beating this little guy up a bit...
As I said, White_R34 sent me some recent images to help me out. Here are some of them:
White_R34 wrote: |
Here's some new photos from the region, of the Active sevice and Reservis units. |
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White_R34 wrote: |
Here's a Mk II on patrol at the Israel border., It's call the Mk. IID for the armor added to the turret and sides of the upper hull. An one last thing I wan to show you all the IDF D9 an D9R Catt, this thing is truly a beast. They use thing to help push there way over built up hills and man made obstacles. |
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White_R34 wrote: |
You know your hovercraft would be a great Idea! No more MUD holes!! |
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I'm struck by how little damage the vehicles have on them, especially the combat bulldozer. You would think that they would at least have more chipped paint or scratches. Dirty as hell though...
It may be ironic, but I think to be "realistic" my model will have to be more beat up than the real thing.
Thanks for the support guys, I appreciate it.
Post shaded the hull today (would have done it sooner, but I came down w/ a bout of the flu...). Came out a little garish. Toning it down tomorrow, then maybe pixs.