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MS-06 ZakuII R1N Cerebus Testbed for Newtype (Commission)

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  • Member since
    April 2008
  • From: Philadelphia PA
Posted by smeagol the vile on Monday, August 24, 2009 11:01 PM

while out of scale the texturing isnt bad.  What I do is stick squadrin putty into alittle container full of laquer thinner.  It turns it into like.. a paint instead of putty

I dab it on then sand it almost smooth.  works great

 

  • Member since
    February 2009
Posted by Sian on Monday, August 24, 2009 10:57 PM

Today, I got the parts textured I want to get textured.

 Used Tamiya surface primer, applied with the pictured trimmed Testors junk brush.

 

 

Then each piece got a going over with junk sanding films. I got all this old testors stuff out of the clearance box at the FLHS for pennies.

 

Knucklespikes added, some surface primer to blend them in, and ready for re-priming. I had to make about 10 spikes to get 6 good ones.. then I dropped one...  had to make 4 more before getting one that matched.

 

So here's the finished, textured head, and knuckle armor. I'm almost declaring the texture too much, it's not exactly scale, *but* it looks good in an exaggerated way, which is probably a good idea when working in 1/100. 

 

And a couple of other pieces, shoulder and rear skirt armor, to show off the texture on some larger pieces. The shield for the other shoulder is rolled/welded, so doesn't get the texture.

 

 

Now I can start painting!

  • Member since
    February 2009
Posted by Sian on Monday, August 24, 2009 3:06 AM

Tiny update, more soon.

Zaku demands knuckle spikes. Zaku will not be denied.

 

 

I found a chunk of sprue, I'm not even sure what from, chocked it into the dremel stylus there and buzzed it down to 6 little cones. Speed 2 worked just fine! Next I'm gonna lop those off carefully to attach them to the Zaku's knuckle plates. 

  • Member since
    December 2007
  • From: Louisville, KY.
Posted by Cosmic J on Thursday, August 20, 2009 11:20 PM
Sweet. Totally subscribed.
  • Member since
    February 2009
Posted by Sian on Wednesday, August 19, 2009 5:53 PM

Lil update for my color test. Hacked this out in GIMP last night and today.

 

and finished the head sculpt!

  • Member since
    February 2009
Posted by Sian on Monday, August 17, 2009 2:06 AM

Little update, still working on the head.

 When I woke up, the visor was melty and rippled in the middle. The fix? More putty! I added wedges to the back of the visor, and things are looking good. Once everything is set up hard I'll go over it once more and probably call it done, hit it with Tamiya Surface Primer and give it a cast texture, which should conceal my hackery.

  • Member since
    June 2005
  • From: NJ 07073
Posted by archangel571 on Saturday, August 15, 2009 11:37 PM
already loving the shape of the new head.  subscribed.
-=Ryan=- Too many kits... so little free time. MadDocWorks
  • Member since
    February 2009
Posted by Sian on Saturday, August 15, 2009 9:15 PM
Started on mods today, applique armor, and some major mods for the head.



Applique armor for the shield, and start on mods for the head, starting with shims to act as a backbone for the putty.




Filled in the side windows. I'll be modifying this area further later, but it needs to be filled first.




Double-antenna. The plastic chunks there are for placement, they'll go away soon enough. The second antenna was from the spares box, from a ZakuII F2. Luckily the old part and new part were identical.



Starting to come together, some .010 plasticard roughs out the shape



Then it gets plastered with squadron white.



Sanded, puttied, sanded, puttied again, sanded again,




And that's it for today! Still have to finish shaping the underside of the visor, as it's a fairly complicated shape too.



  • Member since
    February 2009
Posted by Sian on Saturday, August 15, 2009 12:01 AM

 smeagol the vile wrote:
Cant wait to see more.  I must say though, that bazooka looks wrong, isnt that one of the ZZ beamcannons?

 It's the beam bazooka from Char's Rick Dom. I need to mod it a good deal more. The Cerebus is supposed to have a big honkin mega particle beam cannon, and that's the starting point.

  • Member since
    April 2008
  • From: Philadelphia PA
Posted by smeagol the vile on Friday, August 14, 2009 10:27 PM
Cant wait to see more.  I must say though, that bazooka looks wrong, isnt that one of the ZZ beamcannons?

 

  • Member since
    February 2009
MS-06 ZakuII R1N Cerebus Testbed for Newtype (Commission)
Posted by Sian on Friday, August 14, 2009 6:05 PM
commission work for a friend, starting with the 2.0 ZakuII R1A. He describes it as a post-OYW testbed for a newtype ace pilot. Some features of this build will be a blue/black splinter camo and quite a few mods. Despite this, it's a easy build compared to the Sinanju.

Planned mods: Knuckle spikes, shield studs, mega-beam bazooka, machinepistols for close quarters, gouf heat-hawk.

Possible mods: Psycommu remote cannon bits x2, extra reactionmass/fuel cylinders, horns!






Inner frame is done! It will get primed and painted quick, some specific details picked out (Unlike the Sinanju, I'm not worrying terribly about anything that won't be visible once it's fully assembled) and then work on the armor, where the compound curved bits will get a cast texture, then paint and some custom decals. woo!
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