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Trek combat maneuvers

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  • Member since
    March 2004
  • From: Belgium
Posted by DanCooper on Saturday, March 31, 2007 3:04 PM

 ngc7293 wrote:
How about this. Let's assume that Star Trek is Science Fantasy and not Science Fiction.

I believe the real "critics" call Star Trek a "Space Western", still no idea how they come to that idea though. C'mon Little Joe.... 

On the bench : Revell's 1/125 RV Calypso

  • Member since
    December 2002
  • From: Oak Harbor, WA
Posted by Kolja94 on Sunday, April 1, 2007 2:23 AM
 Virel wrote:

It's best to just accept Trek as sci-fi/fantasy and let it entertain.

One thing that always amused me is an unshielded ship getting hit with a Photo Torpedo that has an anti-matter warhead and only getting a fairly small hole blown in it.

 If space combat is your thing, Star Fleet Battles the board game or Star Fleet Command the PC game are excellent. While the games might not be realistic etc because Trek isn't they are good tactical simulation games. 

Fun games both - though to be honest I find it amusing that in Starfleet Command, no matter what, I always seem to wind up in "flat scissors" with the  other ship (at least the original release - I haven't played any of the other ones on line to see if they'll let me use the vertical)

Smile [:)]

Karl

  • Member since
    June 2004
  • From: Akron ohio
Posted by phoenix7187 on Sunday, April 1, 2007 11:22 AM

 this is how I understood it worked. You can't apply what you know about physics to those ships becasue they don't operate in this time and space. the ship never moves faster than about .90 light and that would be really going fast. The ship creats a "warp field" around it that allows it to drop into another layer to time/space. In this new place time is no longer a constant and distance is not the same. For example moving a foot in trans space would be like moving a million miles in our space and time. as far as maneuvering they also use gravity type drive produced by the warp engines. this is why they don't do flying against the rear bulkhead and get smashed during acceleration and when that approch suns as such, gravitational pull has little effect. this same force is used to slow, speed up, and maneuver the ship. this is also way the primary hull doesn't just break off the secondary hull having that large mass attached by that single member, little or no real forces are acting on it. the ship creates it's own gravity fields which allows it to attract and repel from plantary bodies and such.  the ship is desinged around trans warp dyanamics and with out all of it's support fields in place it can be easily damaged. Why does it move like it does? becasue like a modern aircraft it's completely computer controlled. All the crew does is tell it where they want to go and the computer factors in about a million things that are happening around it in the unverse and then maneuvers the ship in a safe efficent manner.  They do use the impulse engines for powered foward motion but this is assited by the gravity (warp engins) helping it to steer, pull and stop the ship with undue stress on the ship.

If you notice when there shield and structural integrity fields fail those torpedos ripe through it like a paper mache but when active have little effect.  the whole ship exist in several magentic bubbles that hold it together, maneuver it, protect it and allow it to slip into another place and time for shot periods  to travel over great distances without having to go that fast in out reality. 

Stan
  • Member since
    September 2006
Posted by aussiemuscle308 on Wednesday, April 4, 2007 1:33 AM

 phoenix7187 wrote:
this is why they don't do flying against the rear bulkhead and get smashed during acceleration

 that was the infamous "inertial damper" system they 'created'. it is as improbable as a transporter system with no 'receiving platform' on the planet. :-P

  • Member since
    March 2007
Posted by AirfixedDouglas on Saturday, April 7, 2007 5:53 AM

 All Startrek ships maneuvor like fighter planes etc.the size of the ship is relevant to how long they take to turn etc.generally the idea is to alway keep your front of your ship turned towards the enemy.Movement is always in 3 diminesions.the main weapons are generally facinf forward.ie photons and phasers.

 Ships will be turned to give different parts of the ship to the enemy if a shield is weakened.There is the cochrane deceleration maneovour. which slows u down fast.Most combat in star trek is done at ranges of thousands of km and beyond.

I hope this helps u out.

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