Hi,
For me
1. What is your job?
I'm a Naval Architect
2.How did you get started?
Long story short, is that by senior year of high school I had no idea what I wanted to do, and that, coupled with an accute case of appendicitus, led me to kind of putting off making any decision for a couple years while I attended a local state college with an "undeclared" major.
Once I realized that I needed to get serious about a career, a chance find of an old naval architecture text book in my local library deep in the heart of Texas, plus a purchase of the book "Battleship Design & Development" out of the discount bin at a local book store, and the realization that there were actually schools that taught this kind of stuff, while looking through a book of colleges in the US, and the majors that they had programs for led me to applying to a school in New York 34 years ago
(Interestingly, this school [Webb Institute] is actually used in both the "Gotham" TV show, and some Batman movies as a standin (for external shots of Stately Wayne Manor )
3.What keeps you up at night?
I'm not sure if you mean workwise or just in general, but I do have occassional insomnia, and am never really sure why I can't get to sleep some days . From a work point of view though, there are the occassional "did I make a mistake or do something uncorrectly, that I need to fix before leading the rest the team off track and/or make a fool out of myself" moments.
4.What do you love/hate about your job?
Overall I mostly like my job, though there are occassional things that bring me down. I think the biggest down points often involve either people "discounting my inputs because they believe that they "have a better idea" eventhough you may have spent the last 40-60 hrs developing your input, including trying to address multiple concerns, whereas the others appear to have only just sketched something (not to scale) on the back of an envelope, and have neglected to take into account numerous significant items and/or have radically undersized some key items .
Other frustrating issues often involve customers who seem to be badly mis-interpreting requirements but you realize you can't really tell them that you think they are way off base (since they are the customer) so you end up struggling to politely convince them not to lead the design team off on a tangent, but sometimes fail .
On the plus side though, I have had a chance to work on some interesting projects, meet some interesting people, and travel to a couple different places like England, Norway, Canada, Japan, and South Korea .
PF