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The elephant in the room

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The elephant in the room
Posted by bbrowniii on Wednesday, October 31, 2007 2:52 PM

The recent 'conversations' taking place within the framework of Model Maniac's commissioned dioramas has given me pause and raises an interesting question (at least IMHO).  It is one that has certainly been dissected before, but again, with these recent threads, I think it bears revisiting.

My question(s) is this: is there a difference between someone who models (and builds dioramas) for a past time versus someone who builds for passion (and, more importantly, for competition)?  Are there universal standards that all diorama builders should follow, or is there really no 'right' so long as the builder is satisfied?  For example, there are a group of very accomplished builders in this forum (Heavy Arty and Doog come to mind) who typically provide very good comments and suggestions.  But what are those based on - other than experience, obviously.  Who decides that 'the corner of your dio is a little empty, it needs a ______.'  I know that a lot of this comes from competition standards and from some of the masters like Shep Paine and Verlinden.  But if I like the corners of a diorama to be empty and build it that way, is there a problem with that?

I bring this up partially because I noticed that in many ways the dios that Model Maniac posted are relatively well done and with a few tweaks might be very good.  And yet, many of the comments seem overly harsh.  Obviously, a good deal of this is due to the history of MM in this forum, but is there also an underlying set of standards that a diorama must measure up to?

This will either be a lively discussion, or people will think - 'Oh, God, not this again' Burger [BG].  It'll be interesting to see which...

'All that is necessary for the triumph of evil is for good men to do nothing' - Edmund Burke (1770 ??)

 

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Posted by HeavyArty on Wednesday, October 31, 2007 3:19 PM

It depends on who or what you build for.  If you are building for contests, there are set rules or guidelines for judging for each organization, such as AMPS or IPMS.  AJ can site them better than I can.  If so, you should use those guidelines to build by.  If you are just building for yourself, do whatever you like.  There are some general rules that are accepted by most modelers though.  I'm not sure who started them, most likely modelers like Shep Paine or Francois Verlinden.  But they also have a background in art where it is more appealing to the eye if you follow them.  These are as you have posted; not leaving big open areas, not having your lines parallel to the base, etc.

As to why we are harsh on Model Maniac, it is partly due to how he has acted in the past, also partly due to him only showing off what someone else has built and him not being the builder, but only a collector.  His attitude has a lot to do with it too, but it is mostly due to the fact that these are "supposedly" professionally-built models and dioramas that he has paid for and they do not hold up to the accepted standard of what is considered professional quality in the hobby, even though he thinks and insists that they do.. 

Gino P. Quintiliani - Field Artillery - The KING of BATTLE!!!

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"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." -- George Orwell

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Posted by ajlafleche on Wednesday, October 31, 2007 4:11 PM

From the IPMS Competition Handbook:A diorama is a combination of model(s) and a believable setting that tells a story, sets a mood, or creates a charged atmosphere. In addition to evaluating the modeling of a diorama's individual elements, the judges will consider the strength of the diorama's story line or mood and the overall presentation of the diorama. These three factors are equally important. Dioramas with superbly modeled components but a weak story line and presentation will almost certainly lose to a diorama with well-modeled components and strong story and presentation.

Model Components: The individual model components of a diorama will be judged according to the criteria specified in the appropriate individual class. That is, armor pieces will be subject to armor judging criteria while figures will be evaluated according to the figure modeling guidelines. As always, the basics of construction and finishing are of prime importance. Terrain, roadwork, buildings, and accessories that set the scene of the diorama will be evaluated similarly to the primary model components. Basic construction and finish are once again paramount.

Presentation: The diorama base should comprise individual elements that combine to form a realistic and/or plausible setting for the primary model component(s). Each of the elements also should be believable in its own right and consistent with the action or mood being depicted. The degree of imagination and inventiveness used to pose the main elements will factor into the overall presentation evaluation. The base should provide a focal point for the scene and fit or enhance the story line or mood of the diorama. Dioramas with a well-defined focal point highlighting a simple story generally will have a stronger presentation than those attempting to portray an entire battlefield.

Story Line, Mood, Atmosphere: This element is what separates the diorama from models merely set on a base. A simple derelict vehicle rusting away in a field can set a mood as well as, or better than, a complete recreation of the Battle of Waterloo. The story, mood, or atmosphere created by the diorama should be obvious; the judges shouldn't have to strain to see it. Stories can incorporate historical or even humorous aspects. Here again, imagination and inventiveness in telling the story or setting the mood can lift a diorama out of the ordinary.

Additionally, it;s like the apocryphal question about art, I can't define itbut I know it when I see it.

A quick search on rules of compostion will be a great way to learn what works and what doesn't.

Some things I look at when judging a dio:

Is the story consistent, ie, if there's combat, no one should be standing around idle or playing bullseye.

If a figure is walking his next step should not be into a wall or tree or other object, nor should he be walking out of the side of a tank.

In general, figures should draw you to a focal point as should olther elements, eg, a gun barrel should not point away from the focal point. This draws the eye away from what the builder is trying to show you.

In general, most stock kits don't work very well in settings other than the box art and even then, many of Tamiya's older sets feature incionsistent uniform's. Dragon's are better, but all the figures may not work together in one cohessive scene.

Figures and vehicles should be matched in time and space, no early war uniforms with late war tanks, no Pacific camo or US Marines in Europe.

Wheile almost anything is possible, in the universe of all possibilities, not everything is probable, likely or liogical, As Gino pointed out, deploying a fire team under the barrel of a tank is not a llogical thing to do, though it would be physically possible to be in that position.  

 

Remember, if the women don't find you handsome, they should at least find you handy.

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Posted by bbrowniii on Wednesday, October 31, 2007 9:06 PM
 HeavyArty wrote:

It depends on who or what you build for.  If you are building for contests, there are set rules or guidelines for judging for each organization, such as AMPS or IPMS.  AJ can site them better than I can.  If so, you should use those guidelines to build by.  If you are just building for yourself, do whatever you like.  There are some general rules that are accepted by most modelers though.  I'm not sure who started them, most likely modelers like Shep Paine or Francois Verlinden.  But they also have a background in art where it is more appealing to the eye if you follow them.  These are as you have posted; not leaving big open areas, not having your lines parallel to the base, etc.

OK, cool, so when you comment on or critique the works of others, whether it is posted here or in some other venue, are your comments geared towards making asthetic improvements to improve the artistic value, or do you look at it with an eye towards what a competition judge might see?  Or is it a combination of both?  In your personal opinion, what are the absolute no-no's for a dio builder (perhaps other than the whole parallel line thing or the huge swaths of empty space)?  For example, somewhere I was reading a thread (armorama, maybe) about Shep Paine vs. Francois Verlinden (I think you may have participated in that, Gino, am I right).  Anyways, some people pointed out that Verlinden goes way overboard with the whole empty space thing by cramming every corner full of (usually) 'his' stuff (for sale).  Shep Paine, on the other hand, was singled out for compromising historical accuracy for artistic sake (the example was the dio in both editions of the "How to Build Dioramas" books of the Dragon Wagon in Israel).  So which is 'worse' - blatantly filling a dio of stuff that may or may not reasonably be expected to be there or sacrificing 'history' for the sake of 'art'?

That actually makes me think of another related question - a dio is supposed to tell a story, but does it have to be a 'true' story?  Can it be a completely fictional unit, in a completely fictional battle, in a completely fictional setting?  For example, if I wanted to construct a dio of the link up between German and Japanese forces in Outer Mongolia in the spring of 1943 could I and would it be a 'valid' dio?

P.S.  Yeah, believe me, I get the whole MM thing - but I don't want this to be a discussion of why people have a hard time with him.  We spend enough time on that already Banged Head [banghead]

'All that is necessary for the triumph of evil is for good men to do nothing' - Edmund Burke (1770 ??)

 

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Posted by bbrowniii on Wednesday, October 31, 2007 9:13 PM
 ajlafleche wrote:

Wheile almost anything is possible, in the universe of all possibilities, not everything is probable, likely or liogical, As Gino pointed out, deploying a fire team under the barrel of a tank is not a llogical thing to do, though it would be physically possible to be in that position.  

 

Thanks for the list of rules - having never competed I have not seen these before.

I agree with your comment about anything being possible - in fact, some dios that I have seen (and I can't think of any right off the top of my head to use as an example, but I am sure there are some!! Confused [%-)]) use this idea of 'yeah, this is possible but highly unlikely' to great effect to tell the story.  For example, even though it is not a dio, over in the favorite armor pic thread is that photo of a Merkava (I think) that went over the cliff and is, in effect, standing there propped up on the main gun.  Those, 'oh my God I can't believe that really happened' type situations make great dios, so long as they are done effectively.  However, I also think that falling into that 'everything is possible' simply to justify poor composition or layout (aka the fire team under the maingun muzzle) is a common pitfall...

'All that is necessary for the triumph of evil is for good men to do nothing' - Edmund Burke (1770 ??)

 

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Posted by Anonymous on Wednesday, October 31, 2007 9:52 PM
...come to think of it, an elephant in a room would be a cool dio...
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Posted by the doog on Wednesday, October 31, 2007 10:00 PM

Hmmm, I can only say that I "know it when I see it"--like, it's art to me, and I just feel like I have an eye for composition. It's like when I see a painting or a dio or whatever, there's an innate sense of what I feel is correct...even though I'm willing to admit that I may be TOTALLY wrong in other people's eyes. It's a balance thing, as well as a "plausibility" thing. I can't really explain it--it's like the difference between "erotic" and "pornographic"--no one has to tell you, you just "know it"!

I agree with everything you posted there; from the IPMS book. AND the comments you made.

I TRULY feel that AI has absolutely NO INCENTIVE to improve his work, because he's really just building models like a factory worker stamps his pieces--to make "quota"--the more he finishes, the closer he is to being debt free. So I guess that if there's a difference between a modeler who builds for commission, and one who builds for fun, it comes down to passion. I'm currently building a Tamiya Hetzer for a commissioned build, and its NOT the same as when I built one for MY personal collection! I couldn't DREAM of giving away one of MY models--but the one I'm building for someone else is just a plastic model--the ones I build for myself are my "children"!

I don't know if that makes any sense, but that's the only way I can think of answering that question! I feel a little bad for the severe razzing we gave MM recently, but its not like we haven't treid to get him to be a little nore personable and involved in WE, to whom he presents his acquisitions and relies upon for those precious "attaboys"! The collective ire we have exhibited is. I believe, a symptom of our collective frustration with his baffling intransigence.

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Posted by subfixer on Wednesday, October 31, 2007 10:06 PM

 the doog wrote:
its not like we haven't treid to get him to be a little nore personable and involved in WE, to whom he presents his acquisitions and relies upon for those precious "attaboys"! The collective ire we have exhibited is. I believe, a symptom of our collective frustration with his baffling intransigence.

Yeah, what the doog said!

I'm from the government and I'm here to help.

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Posted by 9 Toe Tanker on Wednesday, October 31, 2007 10:17 PM

All I can say is that ....if AI is only building those dios for MM to settle a debt owed. We've probably only made his life tougher because MM is gonna expect him to live up to the suggestions made and he will slow down his build rate and clearance of debt owed to accomodate those suggestions. I know nothing about this situation however.

I do think that other than the binnocular situation mentioned on the other dio...it was a pretty good one. But what do I know? I'm a nobody...I haven't finished a model in years, a situation that I'm gonna remedy on my Brummbar.

I live in a glass house...

Best Regards Joe
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Posted by Anonymous on Wednesday, October 31, 2007 10:37 PM
 9 Toe Tanker wrote:

All I can say is that ....if AI is only building those dios for MM to settle a debt owed. We've probably only made his life tougher because MM is gonna expect him to live up to the suggestions made and he will slow down his build rate and clearance of debt owed to accomodate those suggestions. I know nothing about this situation however.

I do think that other than the binnocular situation mentioned on the other dio...it was a pretty good one. But what do I know? I'm a nobody...I haven't finished a model in years, a situation that I'm gonna remedy on my Brummbar.

I live in a glass house...

...you live in a glass house? Another cool dio idea!

I just don't understand the argument for these huge bases...is it like a macho, "size" thing? I'll never forget the time I was attending an IPMS Regional and a guy rolled in a six foot long contraption that featured a couple of Dragon Wagons and other tanks on it...it was huge and the modeling was average at best...but did it draw a crowd...and more "oohhs and ahhhs" than a newborn baby...maybe it is in our culture...

...if you look at any art-form, space and size are key...art IS how you use space, or misuse it...it is a principal you can't change now matter how much you believe bigger is better...look at any Monet or Rembrandt and I defy you to find one piece with space for the sake of space in it...period...

...as far as building a generic base to feature your built models in, I have no problem with that...and I understand if in those cases the base is not customed to the vehicle, etc...I also agree that Verlinden crammed too much "crap" into every nook and cranny in most of his dios, but even in his case his dios were not that big...the guy that has built some of the biggest dios is Bob Letterman (of VLS fame) but all of his space was filled with things that furthered the story or idea of the dio...I also believe in building for yourself to make yourself happy...but that still doesn't change mainstream thinking of the art, or the fundamental principals of it...

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Posted by the doog on Wednesday, October 31, 2007 10:57 PM

Well spoken, Manny!

I agree with you 100% about "huge base dio's"! AT SYRCON this year, a guy entered a massive 5-foot-square dio of 4 buildings, with like, 7 vehicles, about 50 soldiers (literally!) and every type of action happening that you could imagine--tanks rolling over kubelwagens, panzerfausts firing with smoke trails, the obligatory building on fire, the smashed .88 with bloodied crew, the tank riders on a T-34; I mean, the amount of detail was truly OVERWHELMING--and I mean that literally. You just looked at it all and said, "Well, all that would never happen".

It was a commendable amount of work, and well-done, but it just seemed to be overkill. There was SO MUCH detail that it was actually hard to judge! There were good points, but some very mediocre, and even BAD points--but of course, it walked away with a first--I believe because of the sheer size of it.

Trouble was, there was another smaller dio--but still like, 3 square feet--there which was actuallly much better done, but was almost swallowed by this dio and therefore got a 2nd place. My little 1/72 dio of the E100 took third; it didn't have a chance against those behemoth!s!

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Posted by Anonymous on Wednesday, October 31, 2007 11:31 PM
 the doog wrote:

Well spoken, Manny!

I agree with you 100% about "huge base dio's"! AT SYRCON this year, a guy entered a massive 5-foot-square dio of 4 buildings, with like, 7 vehicles, about 50 soldiers (literally!) and every type of action happening that you could imagine--tanks rolling over kubelwagens, panzerfausts firing with smoke trails, the obligatory building on fire, the smashed .88 with bloodied crew, the tank riders on a T-34; I mean, the amount of detail was truly OVERWHELMING--and I mean that literally. You just looked at it all and said, "Well, all that would never happen".

It was a commendable amount of work, and well-done, but it just seemed to be overkill. There was SO MUCH detail that it was actually hard to judge! There were good points, but some very mediocre, and even BAD points--but of course, it walked away with a first--I believe because of the sheer size of it.

Trouble was, there was another smaller dio--but still like, 3 square feet--there which was actuallly much better done, but was almost swallowed by this dio and therefore got a 2nd place. My little 1/72 dio of the E100 took third; it didn't have a chance against those behemoth!s!

Agreed...I think the phenomenon hasn't spilled over into the European competitions yet...the top winners I have seen tend to be small, well-composed dios, almost vignettes in some cases with the critical eye being to realism, story-telling and detail...

...this is a WIP dio I am working on that has plenty of figs, two vehicles and a building facade...I didn't feel the need to model 3 feet of base to represent the terrain the soldier on the far right is pointing to (as the viewer would assume that the terrain continued); I also didn't feel the need to include more than the front of the building as it was my intention to keep the dio small, but I know the viewer will realize that the building does have depth but showing the other 3 walls for the sake of showing them doesn't further the story, there are little sub-plots in the scene that are composed of 3 fig groupings that (once complete) will hopefully draw the viewer in and lead them around the dio in a pleasing manner...am I achieving this? I don't know---it isn't for me to decide, but I am trying to adhere to time-tested principals of the art...

...do I need to model a vast plain of snowy steepe on this one to convey the guy is looking at a far off position? I suggest that NOT showing it creates tension and drama into the dio...

...quality over quantity...

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Posted by bondoman on Thursday, November 1, 2007 12:51 AM

I thought this thread was provocative, but the opposite has happened and I would like to (standing ovation) cheer all of you.Thumbs Up [tup]Thumbs Up [tup]Thumbs Up [tup]Thumbs Up [tup]Thumbs Up [tup]Thumbs Up [tup]Thumbs Up [tup]Thumbs Up [tup]Thumbs Up [tup]

I kinda would feel like I was playing the Red Sox if I were MM, but thats probably not his perception.

I'd like to add an observation. I am a successful design professional, teacher, architect and amateur modeler who's been recreating reality with his hands and eyes for about 50 years now, in addition to designing big buildings like highrises and museums. I've noticed an underlying thread in all of your comments about "I know it when I see it".

Do not be afraid or abashed of that notion. You are all where you are in the art of modeling because of that ability. That is NO small thing. It is a fine thing and one to be proud of. We are living in a culture (rant narrowly averted) where this ability is not at the top of anyone's list, either because it is not renumerative, smacks of supposed elitism, or is not expainable in a fifteen second sound bite, and therefore is suspect.

An eye for aesthetics is a gift, and most people do not have it well developed, and won't ever. But, use it and use it wisely.

In my own case, I don't express those views on these forums because I am in a position where I can't see the forest for the trees; I'm too trained in critique to make broad aesthetic judgements.

When I look at a diorama, I search for the initial thought. Those are always the most perceptive. It is a truism in my design firm to never throw away the first sketches, because so often we come back to them in the end. A good diorama cannot be designed by a set of rules, you have to be talented.

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Posted by Boomerang on Thursday, November 1, 2007 7:21 AM

  Hey, i still haven't found the elephant....................

  Ok, i have been meaning to put a useful reference site up for ages. Now is a s good a time as any. I came across a landscape composition article ages ago. If you like building dioramas is is quite interesting. It is long, 23 pages all up, but it is all illustrations and simple and informative comments. Although it is all landscape composition, have a browse through it. It is quite enlightening as it points you in the direction of what a viewer likes to see and how to capture interest, and how to make a work of art 'aesthetically' pleasing. And we have already established that dioramas are a work of art........

  Enjoy.......LANDSCAPE COMPOSITION RULES

  Boomer...

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Posted by Anonymous on Thursday, November 1, 2007 8:25 AM

I don't want to beat a dead elephant, but a couple more points thought have been in my head:

...actual combat scenes are extremly difficult to master in a realistic, tasteful and artistic way...that's why most dio's are modeled during "lulls" in fighting...very few modelers (that I have seen) can pull off a combat scene effectively, especially an intense one or one that is trying to depict both sides on the same base...

...secondly, someone mentioned Paine's dio's being made to be "realistic"...I have studied him to some degree and that is true...but another aspect of his modeling, which isn't as well known, is that he has modeled several dios and shadow boxes after famous classical paintings (primarily 17th and 18th century work), which is the point I am emphasizing since I think it adds validity to earlier arguments about modeling as art...  

 

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Posted by bbrowniii on Thursday, November 1, 2007 9:43 AM
 the doog wrote:

I can't really explain it--it's like the difference between "erotic" and "pornographic"--no one has to tell you, you just "know it"!

Hey Doog,

 I think this is an excellent point, and one echoed by other posts, though perhaps not as.... eloquently Blush [:I] as your analogy here.

I certainly do not consider myself an accomplished modeler or diorama builder.  I build what I can, when I can, so my skills progress slowly.  That being said, I do consider myself an accomplished VIEWER.  I know what I like in a dio (or any other art form) and even when I can't vocalize what it is, it is something that I know when I see.

But what about the question of historical accuracy?  Many times we see commentary in the forums that a  particular vehicle or figure could not possibly be in the presented setting because it is the wrong type, uniform, etc.  Also I often get the impression there is almost an expectation that when you model a vehicle, it should be a specific vehicle from a specific unit at a specific time.  Can it be 'random, generic Tiger I', or does it have to be 'Wittman's Tiger at...'? 

Using that huge diorama that you judged recently, it everything in a dio is completely made up -unit, time, setting, but the quality of the build is outstanding, but right next door is a more mediocre dio, but with identifiable historic accuracy, which would score higher? 

'All that is necessary for the triumph of evil is for good men to do nothing' - Edmund Burke (1770 ??)

 

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Posted by Anonymous on Thursday, November 1, 2007 10:10 AM
 bbrowniii wrote:
 the doog wrote:

I can't really explain it--it's like the difference between "erotic" and "pornographic"--no one has to tell you, you just "know it"!

Hey Doog,

 I think this is an excellent point, and one echoed by other posts, though perhaps not as.... eloquently Blush [:I] as your analogy here.

I certainly do not consider myself an accomplished modeler or diorama builder.  I build what I can, when I can, so my skills progress slowly.  That being said, I do consider myself an accomplished VIEWER.  I know what I like in a dio (or any other art form) and even when I can't vocalize what it is, it is something that I know when I see.

But what about the question of historical accuracy?  Many times we see commentary in the forums that a  particular vehicle or figure could not possibly be in the presented setting because it is the wrong type, uniform, etc.  Also I often get the impression there is almost an expectation that when you model a vehicle, it should be a specific vehicle from a specific unit at a specific time.  Can it be 'random, generic Tiger I', or does it have to be 'Wittman's Tiger at...'? 

Using that huge diorama that you judged recently, it everything in a dio is completely made up -unit, time, setting, but the quality of the build is outstanding, but right next door is a more mediocre dio, but with identifiable historic accuracy, which would score higher? 

...in my opinion, you can model whatever you want in terms of historical accuracy as long as you inform the viewer of what you are trying to convey...if there is no such disclaimer, then it would be natural for the viewer to assume that you are going for historical accuracy and be judged as so, particularly if it looks as though that is your intent...

...in my experience, someone building a "what if" dio is very clear up front about what it is...again, using, MM's work as an example, I am fairly confiodent that his dios ARE supposed to reflect historical accuracy as he has not indicated to the contrary and enough accuracy is there to also lead the viewer to that belief...in other words, I haven't seen any Panthers in Japanese markings attacking Chinese troops, which would obviously be a "what if" dio...

...I don't agree that the "nit-picking" has gone down to unit markings so much, except in rare cases where a SINGLE vehicle is trying to be depicted and there are refs that are indisputable about what is and is not accurate, such as Wittman's 007 Tiger... 

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Posted by ajlafleche on Thursday, November 1, 2007 10:17 AM
 bbrowniii wrote:

But what about the question of historical accuracy?  Many times we see commentary in the forums that a  particular vehicle or figure could not possibly be in the presented setting because it is the wrong type, uniform, etc.  Also I often get the impression there is almost an expectation that when you model a vehicle, it should be a specific vehicle from a specific unit at a specific time.  Can it be 'random, generic Tiger I', or does it have to be 'Wittman's Tiger at...'? 

Using that huge diorama that you judged recently, it everything in a dio is completely made up -unit, time, setting, but the quality of the build is outstanding, but right next door is a more mediocre dio, but with identifiable historic accuracy, which would score higher? 

I would always go with the plausible, better built, dio over one that depicts an historical event but is less well built/presented. By far, most dios I see are representative of a scene during a particular time. I look at it as a scene from a purely fictional movie, kind of like why most of us loved Saving Private Ryan and deplored Pearl Harbor.

Here's a picture of a dio that's taken numerous awards.

All the elements are superbly painted and assembled, yet, to me, it doesn't work. Here's why. The sides of the base strongly suggest this is a building with stairs on the sides and corrugated metal walls on the back. Note the windows on the left wall and the rubble at the rear base of the ride side.The builder says there is a road over this building on which the tank was driving. Somehow, neither the tank riders or the driver sat the supposed road ended and now they are falling onto the Germans below. If you look closely, you'll see the PaK 40 being loaded. Look again, and you;ll see a girder about 4 scale feet infront of the muzzle.

While every individual part is excellent, IMHO, the final product fails to tell a plausible story.

Remember, if the women don't find you handsome, they should at least find you handy.

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Posted by the doog on Thursday, November 1, 2007 10:34 AM

Hmmm...now that's a real stumper!....hmmmmm..Whistling [:-^]

Well, I think that "hypotheteicals" are fine; like, I've build a few dio's that have straddled the line between fantasy and reality--involving ghosts and/or scenes that would best be defined as "fantasy"--and I think that's fine and I admire others who venture the same. I appreciate the incentive, and the imagination, and furthermore, if a person really pulls it off, then the sheer inventiveness and skill to bring the viewer along into the builder's mind is a superior attribute of a work.

I think, IMHO, that if a dio is more along the lines of "realistic", and it has notable "historical" errors, then it is probable to assume that the errors are unintentional, and fair to assume that they were indeed the fault of inadequate research--unless the perceived erros are specifically indicated by the title of the dio, such as "Jagdtiger at Juno Beach?"!! (heaven forbid!)

In this case, I would have to assume, if I were a judge, that the modeler was in error, and take points against that. I believe that part of the purpose of a dio is to convey some sense of historical perspective or topical relevancy--even if it could technically be categorized as "fantasy" For instance, in my "SPOOKED!" dio, I have a destroyed PZ IVJ with ghosts coming out of the rear, set in Portigny, France, in 1944. Now, I know that PZ IVJ's could indeed be found in that area at that time in Europe, and also, the "ghosts" (which are depicted "in uniform") sport the correct panzer uniforms for that branch of service and time period. 

In another dio of mine, an Sdkfz 222 led by a military policeman follows a group of panzergrenadiers into a graveyard, where the bodies of victims have risen from the graves to seek vengeance--when I entered this dio years ago into the "military" category, some "stickler" judge moved it into the "Sci-Fi" category with the Star Trek and Dr WHo entries!Confused [%-)]Sigh [sigh]--yet I have correctly researched the uniforms of the military police, with correct waffenfarbe and accoutrements, as well as the particulars of the pzgrenadiers and the Sdkfz...

To be honest, if I see, say...a LATE Panther G with zimmerit and painted in overall Panzer grey, I will honestly NOT give that model the benefit of the doubt, because I willl have to assume that the modeler has NOT done his research--in my experience, most armor modelers are pretty "anal" Whistling [:-^] about their research and portrayals of their models, and if I were to see such a model so provocatively portrayed, I would HAVE TO assume that it was from lack-of-research based upon my experiences with other modelers!

HOWEVER: if it were portrayed in a dio with a soldier spraying on the Dark Grey coat and titled "Breaking the Rules", I would unquestionably give it more leeway--get what I mean? 

Little things like "open horned track guides", the perceived "incorrect zimmerit width for that tank" or the "incorrect fire extinguisher type" fall somewhat too close to "rivet counting" for me, and I wouldn't let things like that necessarily jade my opinion of a model--unless it was in a "Master" category where such things would be obvious "flaws". Or in the case of where two models were more-or-less "equal" in depiction, and then you'd have to start "nit-picking".

I also appreciate both "Historical models" ie, "Wittman's" Tiger, but also feel that these can be just plain overdone--and I appreciate seeing something totally fresh. I build most of my builds as "generic" vehicles.

In the case of the dio's you proposed, I would look carefully at the skill and finish of both dios and then base my judgement on that. In my experience, bigger dios are sometmes an excuse for mediocrity; more experienced modelers tend, in my experience, to build more concise, compact dios which pack more punch in a tighter package. Except Manny. Manny LIKE big dios! (just joshin' with ya Manny!Smile,Wink, & Grin [swg]Laugh [(-D]--your dio's are SUPERB!! Cool [8D]Yeah!! [yeah]

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Posted by the doog on Thursday, November 1, 2007 10:44 AM

Ajlafleche, that's an excellent exposition of that dio--and I have to admit that I concur with you about that dio--it just forces you to take so much on faith that it really does strain the credibility meter!

Also, Manny, your post as well was very well-spoken---great point about "Wittman's Tiger"!

Great thread, bbrowniii!

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  • From: Toronto, Ontario, Canada
Posted by zokissima on Thursday, November 1, 2007 2:32 PM

Wow, so many long-winded posts in this thread Tongue [:P]

I don't quite understand why a diorama that is 1) very large and/or 2) depicts a topic of action not likely to have occured have all your collective feathers ruffled so much. In some way, I can see this thread as a couple of individuals sitting around an art gallery and tearing into the works being displayed. Modelling, such as it stands today, at least when you look at current weathering techniques, and works being finished in most magazines today, seems to be a fairly unique blend of both art and fanatical accuracy. Unfortunately, it pulls off neither very well. Manny, you mentioned the last few winners in European competitions. I've been avidly following this competition, and take great influence from the fantastic works displayed there. Consider the Pz.IV that won last year. The painting, weathering, and overall finish of the vehicle were absolutley phenomenal. However, they were so incredibly stylized, so absolutely posed, and the painting techniques employed were done in a fashion to increase contrast, to mould light, and to guide the eye in a certain way. This is the art, and this was the ultimate winner. Compare this to a couple of guys who may have straddled a Pz.IV in real life. Aesthetically and visually speaking, the model would look far more interesting to me. The vibrance and play of shadows and light is something that is almost never seen at that level in real life.

 

The doog, don't take this the wrong way, but I've seen the works you put out. They are amongst the best I've seen on this forum, and very much subscribe to the very modern school of modelling and particularily weathering (it is a school I myself tend to lean towards). Contrast your builds with, say, those of HeavyArty, and which is the more realistic and the more artistic?

 

I guess the argument that replicating reality in every dimension possible, that including of composition and atmosphere and even credibility of the situation being presented, can be said to be an art. But IMO I find that ludicrous. You are merely replicating what is allready there. Modern painting techniques, drybrushing, composition, large-scale dioramas that may not be based on real facts, whatever, all of these are methods of stretching the plausible and the credible when compared to real life.  But this satire is what I find art.

  • Member since
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Posted by Anonymous on Thursday, November 1, 2007 2:57 PM
 zokissima wrote:

Wow, so many long-winded posts in this thread Tongue [:P]

I don't quite understand why a diorama that is 1) very large and/or 2) depicts a topic of action not likely to have occured have all your collective feathers ruffled so much. In some way, I can see this thread as a couple of individuals sitting around an art gallery and tearing into the works being displayed. Modelling, such as it stands today, at least when you look at current weathering techniques, and works being finished in most magazines today, seems to be a fairly unique blend of both art and fanatical accuracy. Unfortunately, it pulls off neither very well. Manny, you mentioned the last few winners in European competitions. I've been avidly following this competition, and take great influence from the fantastic works displayed there. Consider the Pz.IV that won last year. The painting, weathering, and overall finish of the vehicle were absolutley phenomenal. However, they were so incredibly stylized, so absolutely posed, and the painting techniques employed were done in a fashion to increase contrast, to mould light, and to guide the eye in a certain way. This is the art, and this was the ultimate winner. Compare this to a couple of guys who may have straddled a Pz.IV in real life. Aesthetically and visually speaking, the model would look far more interesting to me. The vibrance and play of shadows and light is something that is almost never seen at that level in real life.

 

The doog, don't take this the wrong way, but I've seen the works you put out. They are amongst the best I've seen on this forum, and very much subscribe to the very modern school of modelling and particularily weathering (it is a school I myself tend to lean towards). Contrast your builds with, say, those of HeavyArty, and which is the more realistic and the more artistic?

 

I guess the argument that replicating reality in every dimension possible, that including of composition and atmosphere and even credibility of the situation being presented, can be said to be an art. But IMO I find that ludicrous. You are merely replicating what is allready there. Modern painting techniques, drybrushing, composition, large-scale dioramas that may not be based on real facts, whatever, all of these are methods of stretching the plausible and the credible when compared to real life.  But this satire is what I find art.

I actually was picturing the Mk IV in my mind that you are describing when I wrote what I did in earlier posts...That particular dio WASN'T on a four foot by four foot base (I believe it was more like 12 inches by 9 inches), and it DID depict an actual unit in an actual campaign: Hungary, 1945-Wiking Division (I believe) and it DID have a theme, and WAS depicted in a realsitic and artistic way, so I am confused...you just made all of my original points for me??? I guess I am missing something???

PS: my feathers aren't ruffled; I am merely stating mainstream thought in modern modelmaking (and to a certain degree, art in general)...if you don't subscribe to it that's fine with me...to each his own...but be prepared to defend any techniques that stray from the mainstream, as most who view it also subscribe to the convential, time-tested artistic principals of the hobby...doesn't make you wrong, just puts you in the minority...IMO...

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Posted by bbrowniii on Thursday, November 1, 2007 4:04 PM
 the doog wrote:

Hmmm...now that's a real stumper!....hmmmmm..Whistling [:-^]

In this case, I would have to assume, if I were a judge, that the modeler was in error, and take points against that. I believe that part of the purpose of a dio is to convey some sense of historical perspective or topical relevancy--even if it could technically be categorized as "fantasy" For instance, in my "SPOOKED!" dio, I have a destroyed PZ IVJ with ghosts coming out of the rear, set in Portigny, France, in 1944. Now, I know that PZ IVJ's could indeed be found in that area at that time in Europe, and also, the "ghosts" (which are depicted "in uniform") sport the correct panzer uniforms for that branch of service and time period. 

You REALLY did a dio with ghosts coming out of the destroyed tank?!  That is stellar!  Do you have pics of it posted anywhere, 'cause, man, I would love to see that!!!

'All that is necessary for the triumph of evil is for good men to do nothing' - Edmund Burke (1770 ??)

 

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Posted by bbrowniii on Thursday, November 1, 2007 4:06 PM
 the doog wrote:

Ajlafleche, that's an excellent exposition of that dio--and I have to admit that I concur with you about that dio--it just forces you to take so much on faith that it really does strain the credibility meter!

Gotta agree with you there - I have never seen that particular dio before, but after reading Manny's analysis, I'd have to say it does push the boundaries just a bit too far for my taste.  A road going over a building...?Confused [%-)]

'All that is necessary for the triumph of evil is for good men to do nothing' - Edmund Burke (1770 ??)

 

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Posted by bbrowniii on Thursday, November 1, 2007 4:14 PM

Hey doog,

I found this quote from you in the "City Street with Downtime" thread:

 

"As protection, firepower and mobility are the three legs of the triangle regarding a tank's success, so are subject matter, composition, and skill of execution the tripod of a successful dio."

I find this comment to be particularly relevant considering the nature of this thread.  I think (IMHO) that you summed things up pretty nicely here.  It's concise.  I like concise...Headphones [{(-_-)}]

'All that is necessary for the triumph of evil is for good men to do nothing' - Edmund Burke (1770 ??)

 

  • Member since
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Posted by ajlafleche on Thursday, November 1, 2007 5:41 PM
 zokissima wrote:

I don't quite understand why a diorama that is 1) very large and/or 2) depicts a topic of action not likely to have occured have all your collective feathers ruffled so much.

Z, I don't think anyone is saying a large diorama can't be good nor that every dio must be meticulously researched. It's been my experince over the last 27 years of attending shows, however, that it's harder to do a good large dio. Builders often put in too many disparate element that don't mesh. I remember one in Maine about 10 years ago. There was an attack in a town square from the left by a group of US soldiers. Germans were defending it. In the building used for a backdrop, there were German officers quietly dining. On the level below, just above the water, a group of mechanics were working on a Bf-109. All the elements were good, but as a plausible, realistic story, it didn't work.

As to a fictional vs a well documented scene, unless there's a photo that's used as reference, or there is a well documented vehicle, Wittman's Tiger, the Memphis Belle, the Enola Gay, I don't know a judge who would not give the benefit of doubt to the builder, unless there were egregious errors, e.g., an M48 at Normandy, without the builder explaining that this was alternate history.

In short, if it looks realistic, is well built/ presented and is plausible, it's getting good points from me.

Remember, if the women don't find you handsome, they should at least find you handy.

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Posted by the doog on Friday, November 2, 2007 12:38 AM

Zokissima, thank you for the compliment on my work; I haven't taken anything the wrong way; in fact I'm a little confused by your post's reference to my stuff...I don't see any comparison at all with Arty's models--he's definitely in the "Clean(er)" camp, so the comparison eludes me for the moment; not to disparage your attempted point--nor Arty's fine work--but I'm not sure what you were trying to say?

I also have a hard time following what you called "ludicrous"--about the impossibility of accurately depicting a model and being correct in still calling it "Art". I quote Tolstoy:

       "Every work of Art causes the reciever to enter into a certain kind of relationship with both him who produced, or is producing the art and with all those who, simultaneously, previously, or subsequently recieve the same artistic impression"

I agree with Tolstoy in that when I am moved by someone's model or dio, that feeling is not inhibited by the degree of accuracy: it is in fact enhanced by the feeling that I'm "getting" what the builder has tried to depict; I am "in a relationship" with the builder's vision and intent. 

However, a model which does NOT "hit me" usually does not because I'm not sharing the builder's vison of what is attempting to be depicted; i.e., I have not "entered into a relationship" with the builder.

This is why I expect a certain amount of what I feel is plausibility and accuracy in a model. I mean, let's be honest; unless I have the modeler standing right there next to me, explaining in detail why that Jagdtiger is lime green with white daisies, I'm not going to "get" his vision.

I disagree with you that "you are already replicating what is already there". I think that when a person looks at any piece of "art", they see it with not only the literal eyes, but the "eyes of the mind"; that is, they meld the literal visual impression of what they see in front of them with the subjective memory of what they remember seeing, or of  the desire to see what is being portrayed in the way in which they would desire to see it portrayed. It's like looking at an old lover--you see them not only as they are, but as you remembered them, and to some degree,, as you would wish to see them.

When we are creating "art", it is most effective when we synchronize those elements all together as one--the way things are, the way we remember them, and the way that we would like to see them. Perhaps this is why the great "Art" that we all recognize is universally lauded, because it encompasses and embraces some sort of "ideal" which transcends cultures, languages, nationalities, etc...Anything less is simply "reality" But if it meets those lofty requirements, only then, do I believe, does it qualify for the title of "Art"!

Does that make sense? Oh, my brain is tired! Sigh [sigh]Zzz [zzz]Laugh [(-D]

  • Member since
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Posted by bondoman on Friday, November 2, 2007 1:33 AM

Art and reality are distant cousins. Make a list of the 10 best things in your life. The really important stuff, things that you could write a chapter about. On paper.  One of mine is when I lived in a national forest in Denmark. Every morning when I went to work I walked a mile to a whistle stop that had a light bulb at the top of a pole, with a switch. Then, sit down and attach a meaning, not a reason, to your opinion about each item. Let it sit for a week. Then come up with an overall score art/reality.

I know the answer but I'm not going to tell it, and it was of course told to me.

 

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Posted by zokissima on Friday, November 2, 2007 8:50 AM

Manstein:

What I was getting at, in particular with the Pz.IV was that even though yes it was based on an actual unit, and the vehicle itself did in fact exist, does not neccessarily make it a better piece of art. What I found artistic was the actual representation of reality, speaking specifically in terms of the techniques employed to paint the model. We strive to replicate a 'realistic' end result, but I'm confused by what exactly 'realistic' entitles.

 

Also, what if the Pz.IV HAD been displayed on a 4x4 base, would that have lessened the overall impact of the piece?

 

Doog, that's why I brought up your models in comparison to HeavyArty's. If on the one hand, the artistically successful model is one that represents as real of a vehicle as possible, one aspect of that is historical accuracy, and the other, obviously, is the actual painted finish of the vehicle. Now, while we strive for such historical accuracy in the scene depicted, how is it that we so strongly push towards a very unrealistic and stylized painted finish of this same topic? Arguably, it can be said that HeavyArty's models are amongst the most realistically finished models displayed on this site. Looking at museum pieces, and even looking at period photos, our techniques produce a very 'enhanced' effect to that of the actual vehicle, and alltogether do not really look as 'real' as possible. So that's what I'm confused about, what constitutes the value of art in this instance; that combination of a historically accurate setting and theme, combined with very stylized paint and finish?

 

Aj, with the example you brought up, I can see what you're saying. However, that is a far cry away from the other large dio posted in this thread, for example. I find it all too often to be the case that the deconstruction of a particular piece is carried to an extreme. Granted, a house under attack probably would not have an aircraft being repaired in the basement, while guys quietly sip on coffee. However, that is another world when compared to deconstructing whether a specific I-beam has fallen a specific way and in a specific angle in front of a piece of artillery...

 

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  • From: Toronto, Ontario, Canada
Posted by zokissima on Friday, November 2, 2007 8:53 AM

I guess if anything, I can conceed the point that a large diorama, in all likelihood, is much more difficult to pull off effectively, and ultimately would have many areas of detail and paint that would suffer due to the sheer size.

 

I guess dioramas by Bob Letterman (sp?) and the like are merely exceptions to the rule...

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