SEARCH FINESCALE.COM

Enter keywords or a search phrase below:

How can i create bullet holes to helmets.......??

1177 views
8 replies
1 rating 2 rating 3 rating 4 rating 5 rating
  • Member since
    March 2007
How can i create bullet holes to helmets.......??
Posted by KAYSEE88 on Thursday, July 2, 2009 11:33 PM

i'm working on a 1/35 diorama with bunch of Japanese soldiers charging, with one shot thru the helmet and falling back.....how can i create the shot??

just a dot of paint??

or should i drill a small hole?? AND must there be a exit hole as well too?? (maybe the bullet lodged in his head??)Confused [%-)]

 any ideas/suggestions are appreciated.......links would be cool too 

 

  • Member since
    February 2003
  • From: USA
Posted by senojrn on Friday, July 3, 2009 1:30 AM

KAYSEE,

A while back, I made a Normandy hedgerow vignette with a German sniper who came to the end of his sniping days.  What I did was take a Dremel tool and carefully sanded out the interior of the helmet in the spot where I wanted the bullet hole to be.  Then when the plastic was thin enough to see light through, I took a new #11 X-Acto blade and punched it through (direction of bullet travel) and rotated it a little bit to make a round-ish hole. 

Depending on the caliber of the weapon used there might be a through-and-through on the helmet, but the head itself will sustain a lot of damage and/or retain the bullet.  Addtionally, if you do have a through-and-through, it will rarely be a straight through hole from entry to exit; there will be some deflection of the projectile.  Also remember two major rules of modeling a casualty: 1)do not over-do the gore, and 2) blood is not bright red. 

Hope this helps!

  • Member since
    January 2009
  • From: clinton twp, michigan
Posted by camo junkie on Friday, July 3, 2009 6:45 AM
yep, i agree with senojrn! his way is the typical way to reproduce bullet holes (in anything other than conrete). Wink [;)] good luck and show us some pics when completed! (btw, nice job senojrn).
"An idea is only as good as the person who thought of it...and only as brilliant as the person who makes it!!"
  • Member since
    September 2006
  • From: ireland
Posted by david on Friday, July 3, 2009 1:05 PM
 senojrn wrote:

 Also remember two major rules of modeling a casualty: 1)do not over-do the gore, and 2) blood is not bright red. 

if it isnt bright red then could u help me and tell me how to create realistic blood?

DAVID
  • Member since
    February 2003
  • From: USA
Posted by senojrn on Friday, July 3, 2009 1:47 PM

Sure!  Blood is actually more of a darker red or red-brownish color.  For the German sniper casualty and others I have modeled, I use a mix of Model Master/Testors "flat red" and a combination of either Pactra "flat hull red" or Model Master/Testors "rust."  (I use acrylics.) 

You want it to hint blood and not look like ketchup.  Plus, as I said, don't over-do the gore.  Wounds bleed and can bleed a lot, but not as badly as you see in the movies--even very traumatic wounds like amputations (they actually can bleed less than a gunshot wound or laceration).  A very grievous wound can be depicted without spattering "blood" (red paint) everywhere or having a massive pool of blood.  Simply the location of the wound or the skin tone of the casualty can tell a lot of the story (people in shock are usually very pale).

Here's another example of a casualty I modeled.  This is the first part of a Battalion Aid Station diorama I was/am planning/working on (slowly).  It's a G.I. being unloaded from an ambulance and the surgeon (holding the IV plasma bottle) is checking the extent of the chest/abdominal wound.

I have some other pictures of real casualties, but they may be a little disturbing or graphic for this family-friendly forum so I won't post them here.  PM me if you would like to see them. 

Hope this helps. 

  • Member since
    July 2004
  • From: Sonora Desert
Posted by stikpusher on Friday, July 3, 2009 2:02 PM

a couple points to add here... the head area is very vascular and head wounds bleed more than the same type of wound in another area such as an arm, torso or leg....if you are depicting the moment of injury(or immediately after), not a whole lot of blood will be required though.

bullet wounds to the head- especially ones to the brain area that will kill immediately, tend to greatly distort the head and face instantly.....

just some things I have encountered over the years of witnessing such things....

 

F is for FIRE, That burns down the whole town!

U is for URANIUM... BOMBS!

N is for NO SURVIVORS...

       - Plankton

LSM

 

  • Member since
    October 2008
Posted by calvin_ng on Tuesday, July 7, 2009 2:36 PM
senojrn your dios and figs look fantastic, thanks for the blood tip, ill be using it alotWink [;)]
  • Member since
    November 2004
  • From: Cat Central, NC
Posted by Bronto on Wednesday, July 8, 2009 8:32 AM
 senojrn wrote:

Here's another example of a casualty I modeled.  This is the first part of a Battalion Aid Station diorama I was/am planning/working on (slowly).  It's a G.I. being unloaded from a ambulance and the surgeon (holding the IV plasma bottle) is checking the extent of the chest/abdominal wound.

Very well done casualty! (and I dont give compliments easily).

  • Member since
    February 2003
  • From: USA
Posted by senojrn on Wednesday, July 8, 2009 9:16 AM

Camo Junkie, Calvin and Bronto,

Thanks for the compliments! I really appreciate them!  Smile [:)]  Glad I could be some assistance too. 

JOIN OUR COMMUNITY!

Our community is FREE to join. To participate you must either login or register for an account.

SEARCH FORUMS
FREE NEWSLETTER
By signing up you may also receive reader surveys and occasional special offers. We do not sell, rent or trade our email lists. View our Privacy Policy.