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Realistic Battle Damage...

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  • Member since
    September 2004
  • From: Utereg
Posted by Borg R3-MC0 on Wednesday, February 23, 2005 9:07 AM
you could use a Dremel to thin the plastic, then puncture holes. If you want a line of bullets, rember the following: bullets don't hit in a straight line, so you should disperse them lightly

  • Member since
    November 2005
Posted by Anonymous on Wednesday, February 23, 2005 4:15 AM
Sounds like bullet holes in a B-17 coming up in my near future
  • Member since
    November 2005
Posted by Anonymous on Monday, February 21, 2005 8:56 AM
Sometimes a soldering needle run lightly across the surface yields good results. You may have to scrape it afterward to get off the bubbled up plastic(do this in well vebtilated area!). They also make nice holes without mutilating too much surrounding plastic.
  • Member since
    February 2005
  • From: South Africa
Realistic Battle Damage...
Posted by Bio-Dorc on Monday, February 21, 2005 8:40 AM
Wow, nice site... Not into figures much but they are brilliant!
Thx a Mil... The info will definitely prove usefull...
  • Member since
    November 2005
Posted by Anonymous on Monday, February 21, 2005 7:40 AM
This site has given me some insight:
http://www.codyscoop.com/ht-building.html

There's a branching tree that leads to battle damage at the bottom of the page. Also, I read you can simulate dents by applying heat with a candle/flame on the inside of the area you want to dent, and push it in with something such as a brush handle. Be careful when you do this!
  • Member since
    February 2005
  • From: South Africa
Realistic Battle Damage...
Posted by Bio-Dorc on Monday, February 21, 2005 6:35 AM
Could anyone give me sum tips/tech for realistic battle damage...
I'm looking for bent panels, bullet holes and deep scratches/holes across panels.
I'm trying to simulate a severely battered but functional craft... Confused [%-)]
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