TB: thanks much. The historical grounding and focus on representing a particular prototype at a specific moment really has influenced how I've approached this, in a way that I see as being positive. I reckon I just need to get my executional abilities dialed in...
Pawel: Thanks for checking in, my friend. That's very kind. As a matter of fact I've been cracking away at it, starting with trying your advice.
If it was just a matter of rescribing, it would be no big deal, but getting those rivets clean enough was beyond me. Part of the problem was that, while there was still indentations (for the most part), the details on the surface kind of mushed around a little, so following the original detail looked sloppy.
I've worked way too hard on this to settle for mushy detail on the tops of the wings.
So I'm back to the start, more or less. I can salvage a lot of the details, which will save time. I thought about doing the cockpit and wheel wells straight out of the box so I'd be back where I was in a weekend or so, but what's the fun in that? I was going to wait until I was a little farther along to post, but here's an update.
Round 2: Into the rabbit hole!
First thing is to go back to the refs, and start sorting out what's what. I want to get crisp, clear and deliberate looking detail. That means I need to know what everything is, or at least what it is actually supposed to look like.
F4F Walkaround is a good overview. Also, the National Aviation Museum has a good selection of virtual tours:
I made screenshots and annotated to help me clarify detail and decide what needs addressing in the kit.
I started with the electrical panel on the starboard side console, which comes as a blank surface when it's filled with switches and knobs. I'm assuming Tamiya originally intended this to be a decal, but somehow didn't impliment. I used .005" Evergreen sheet stock, and poked holes for the switches, which are made from sprue stretched to .004" (a little less than 1/4" diameter at 1/48), and used a Micro-mark punch to make holes for the voltmeter (on the left) and the larger knobs, which are .030" rod. After I took this shot, I added a switch cover on the top. The detail is still a bit vague, so I might try doing this again.
I've been reading up on DIY photoetching, so maybe that's a way to get really tight details for something like this. Or maybe I just need to realize that that box is 0.24 x 0.075" and there's a finite amount of clarity you can realistically squeeze in?
After careful review of my refs, the port side console needs modifying as well. The supercharger lever (on the left pointing up) in every Wildcat cockpit shot is a shaft with round knob, but it's modeled square with a handle. That's going to have to go. Also, the elevator tab handle (lever pointed down) is way too long.
A JLC razor saw (A little xmas present to myself... love!) makes quick work of the super charger. For the elevator trim, I cut off the last third or so (just eyeballing it) and then filed down the taper a little. A bit of stretched sprue forms the knob.
Here's the new supercharger lever. The pivot is punched .020" stock and the lever itself is aluminum tubing with CA for the ball. The ball is a bit big and a little off center, so I'm going to redo. The F4F has another bank of levers that sits kind of below the trottle which is not represented at all in the kit, so I'm going to scratch build.
There's another issue with this area, which is that it's pretty much impossible to get the two parts that make up the left console together without a visible joint and on the prototype that whole surface is one big piece. I've mostly filled it here, but then finally decided that the two controls aft of the rudder tab (the big chunky knob next to the throttle) aren't really sharply modeled enough to be worth preserving, so I cut them off. A dab of Mr Surfacer 500, a bit of light sanding, and now it's smooth. I'm going to recreate the controls later.
The rudder pedals get coils of stretched sprue to represent the springs. Way over scale, but you'll barely be able to see and after they're painted a have a dirty wash shouldn't be glaring. Not a high priority, but I might redo with finer sprue to get closer. After I took this shot I fixed the smudge on the right rudder pedal and then sanded down the walls a little to get them a little slimmer.
I also added a bit of stretched sprue to represent the needle on the dial at the top. The other two indicaters will probably get decals, especially since they're in the murk.
This always bugged me but I couldn't think of a good way to deal last time. The control stick has the trigger molded on the top, but on the prototype it's in front, so you'd use your trigger finger. To address, I drilled a hole with an #80 bit and then glued in a bit of stretched sprue. After trimming and sanding to shape, it's a trigger. I then filed off the top button.
So... down the rabbit hole. Next up should be refining the details, possibly trying to beat the work on some items, such as the electrical box, and then starting to pull together. I've got a bunch of solder and lead wire in various sizes and am going to try to get as much of the plumbing in as I can. I sort of impressionistically added a bit here and there last time, but I want to get a lot more deliberate about it. It's one of the things that gives those cockpits their look.
Thanks for looking!
-J