Klik
Thanks for the intel, CJ. Now I know.
But; as a fan of Scifi, i must disagree with the 90/10 rule. 90% cool, 10% unexplainable ( bluffed off as "dude, its the future...the future, so how can I possibly explain it?!" )
Okay, I can go along with that. I might move the percentages around a bit though...
So, anyhow, I looked over my little SAFS Fireballs, and checked out the decals they came with. Don't like them. Marking choices are either large 'G's and 'R's or 'S's with a skull on the hatch. Suggestions (that I can hand-paint in 1/35th scale)?
Dunno. Coming up w/ a good color scheme and markings is the hardest part about MaK-ing for me. I still haven't locked down what color/colors I want to do my Raccoon in.
Maybe I can get my scanner working, and load some images of the color cards for the Fireball and Prowler from the Nitto kits. Maybe you can find something on those that you like.
On a side note (one more question): Why Fireball SG (stop gap), where did that name come from?
Okay, so in the MaK universe, it's the Mercenaries Forces versus The Strahl Demokratische Republik , or SDR for short. (To further confuse things, the SDR are also sometimes referred to as "Shutoral" forces.)
The Mercenaries have these simple but flexibly designed suits - the Armored Fighting Suit (AFS), and the Super Armored Fighting Suit (SAFS). They use these basic suit designs for everything, and they just modify them for new missions as needed, hence we get the AFS Mk II, The Luna Pawn, the Nightstalker, etc. from the AFS, and the Raccoon, Snake Eye, Fireball and a bunch of others from the SAFS. None of these modifications are terribly radical though, the original design is readily apparent.
Also, the Merc suits aren't very roomy - the pilots in the kits are rarely more than just a helmet covered head.
Now the SDR have more suit designs, and they modify them in more radical ways. The Gustav and the Konrad are pretty similar, but the Melusine (based on the same chassis) looks quite different. The Strahl suits are also slightly larger, with much more room for the pilot. From an artistic stand point, they are less "organic" appearing than the Merc suits, the designs look more mechanical and clumsy.
Those principles apply to the space designs too. In space, the SDR had the Fliege. It was a good suit but had a big window in the front for the pilot to see out of (which was obviously a bit of a weakness). To fix that, they up-armored it to make the Kauz, replacing the window w/ various sensors.
Now at this point, the Fireball was falling behind the Kauz in armor protection - so they up-armored it as a "Stop Gap" until they could come up w/ something better. I'm not sure what they came up w/ to replace the SG designs though...
At least, that's my understanding of the situation. What is considered "canon" in the MaK-verse has a habit of changing now and again.